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c10497636.lua
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c10497636.lua
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--ウォークライ・メテオラゴン
---@param c Card
function c10497636.initial_effect(c)
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10497636,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(c10497636.discon)
e2:SetTarget(c10497636.distg)
e2:SetOperation(c10497636.disop)
c:RegisterEffect(e2)
--twice attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(10497636,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1)
e3:SetCondition(c10497636.atkcon)
e3:SetTarget(c10497636.atktg)
e3:SetOperation(c10497636.atkop)
c:RegisterEffect(e3)
--
if not c10497636.global_check then
c10497636.global_check=true
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLE_CONFIRM)
ge1:SetOperation(c10497636.checkop)
Duel.RegisterEffect(ge1,0)
end
end
function c10497636.check(c)
return c and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH)
end
function c10497636.checkop(e,tp,eg,ep,ev,re,r,rp)
local c0,c1=Duel.GetBattleMonster(0)
if c10497636.check(c0) then
Duel.RegisterFlagEffect(0,10497636,RESET_PHASE+PHASE_END,0,1)
end
if c10497636.check(c1) then
Duel.RegisterFlagEffect(1,10497636,RESET_PHASE+PHASE_END,0,1)
end
end
function c10497636.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=c:GetBattleTarget()
e:SetLabelObject(ac)
return ac and ac:IsFaceup() and ac:IsControler(1-tp)
end
function c10497636.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local ac=e:GetLabelObject()
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,ac,1,0,0)
end
function c10497636.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=e:GetLabelObject()
if ac:IsFaceup() and ac:IsRelateToBattle() and ac:IsCanBeDisabledByEffect(e) and ac:IsControler(1-tp) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
ac:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
ac:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(c10497636.distg2)
e3:SetLabelObject(ac)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAIN_SOLVING)
e4:SetCondition(c10497636.discon2)
e4:SetOperation(c10497636.disop2)
e4:SetLabelObject(ac)
e4:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e4,tp)
end
end
function c10497636.distg2(e,c)
local ac=e:GetLabelObject()
return c:IsOriginalCodeRule(ac:GetOriginalCodeRule())
end
function c10497636.discon2(e,tp,eg,ep,ev,re,r,rp)
local ac=e:GetLabelObject()
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsOriginalCodeRule(ac:GetOriginalCodeRule())
end
function c10497636.disop2(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function c10497636.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,10497636)>0
and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) and aux.dscon(e,tp,eg,ep,ev,re,r,rp)
end
function c10497636.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x15f)
end
function c10497636.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10497636.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function c10497636.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c10497636.atkfilter,tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
e1:SetValue(200)
tc:RegisterEffect(e1)
end
if c:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetValue(1)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end