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c10125011.lua
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c10125011.lua
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--星守の騎士団
---@param c Card
function c10125011.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,10125011+EFFECT_COUNT_CODE_OATH)
e1:SetOperation(c10125011.activate)
c:RegisterEffect(e1)
--xyz summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,10125012)
e2:SetTarget(c10125011.sptg)
e2:SetOperation(c10125011.spop)
c:RegisterEffect(e2)
end
function c10125011.setcardfilter(c)
return c:IsSetCard(0x9c,0x53)
end
function c10125011.spfilter(c,e,sp)
return c10125011.setcardfilter(c) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function c10125011.activate(e,tp,eg,ep,ev,re,r,rp)
local cg=Duel.GetMatchingGroup(aux.NecroValleyFilter(c10125011.spfilter),tp,LOCATION_HAND+LOCATION_GRAVE,0,nil,e,tp)
if #cg>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(10125011,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=cg:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function c10125011.filter1(c,e,tp)
return c:IsFaceup() and c10125011.setcardfilter(c) and c:IsType(TYPE_XYZ)
and Duel.IsExistingMatchingCard(c10125011.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
and aux.MustMaterialCheck(c,tp,EFFECT_MUST_BE_XMATERIAL)
end
function c10125011.filter2(c,e,tp,mc)
return not c:IsRank(mc:GetRank()) and c10125011.setcardfilter(c) and c:IsType(TYPE_XYZ) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function c10125011.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c10125011.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c10125011.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,c10125011.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c10125011.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not aux.MustMaterialCheck(tc,tp,EFFECT_MUST_BE_XMATERIAL) then return end
if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c10125011.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc)
local sc=g:GetFirst()
if sc then
local mg=tc:GetOverlayGroup()
if mg:GetCount()~=0 then
Duel.Overlay(sc,mg)
end
sc:SetMaterial(Group.FromCards(tc))
Duel.Overlay(sc,Group.FromCards(tc))
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end