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c10024317.lua
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c10024317.lua
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--パラメタルフォーゼ・メルキャスター
---@param c Card
function c10024317.initial_effect(c)
--pendulum summon
aux.EnablePendulumAttribute(c)
--destroy and set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10024317,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(c10024317.target)
e1:SetOperation(c10024317.operation)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10024317,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,10024317)
e2:SetCondition(c10024317.thcon)
e2:SetTarget(c10024317.thtg)
e2:SetOperation(c10024317.thop)
c:RegisterEffect(e2)
end
function c10024317.desfilter(c,tp)
if c:IsFacedown() then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then
return Duel.IsExistingMatchingCard(c10024317.filter,tp,LOCATION_DECK,0,1,nil,true)
else
return Duel.IsExistingMatchingCard(c10024317.filter,tp,LOCATION_DECK,0,1,nil,false)
end
end
function c10024317.filter(c,ignore)
return c:IsSetCard(0xe1) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsSSetable(ignore)
end
function c10024317.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and c10024317.desfilter(chkc,tp) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(c10024317.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c10024317.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c10024317.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,c10024317.filter,tp,LOCATION_DECK,0,1,1,nil,false)
if g:GetCount()>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
function c10024317.thcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c10024317.thfilter(c)
return c:IsSetCard(0xe1) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsCode(10024317) and c:IsAbleToHand()
end
function c10024317.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10024317.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function c10024317.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c10024317.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local code=g:GetFirst():GetCode()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(c10024317.aclimit)
e1:SetLabel(code)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function c10024317.aclimit(e,re,tp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(e:GetLabel())
end