For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading Understanding QMK will help you understand what is going on at a more fundamental level.
We have structured QMK as a hierarchy:
- Core (
_quantum
)- Keyboard/Revision (
_kb
)- Keymap (
_user
)
- Keymap (
- Keyboard/Revision (
Each of the functions described below can be defined with a _kb()
suffix or a _user()
suffix. We intend for you to use the _kb()
suffix at the Keyboard/Revision level, while the _user()
suffix should be used at the Keymap level.
When defining functions at the Keyboard/Revision level it is important that your _kb()
implementation call _user()
before executing anything else- otherwise the keymap level function will never be called.
By far the most common task is to change the behavior of an existing keycode or to create a new keycode. From a code standpoint the mechanism for each is very similar.
The first step to creating your own custom keycode(s) is to enumerate them. This means both naming them and assigning a unique number to that keycode. Rather than limit custom keycodes to a fixed range of numbers QMK provides the SAFE_RANGE
macro. You can use SAFE_RANGE
when enumerating your custom keycodes to guarantee that you get a unique number.
Here is an example of enumerating 2 keycodes. After adding this block to your keymap.c
you will be able to use FOO
and BAR
inside your keymap.
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
};
When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the process_record_kb()
and process_record_user()
functions. These are called by QMK during key processing before the actual key event is handled. If these functions return true
QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return false
QMK will skip the normal key handling, and it will be up to you to send any key up or down events that are required.
These function are called every time a key is pressed or released.
This example does two things. It defines the behavior for a custom keycode called FOO
, and it supplements our Enter key by playing a tone whenever it is pressed.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_SONG(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
default:
return true; // Process all other keycodes normally
}
}
- Keyboard/Revision:
bool process_record_kb(uint16_t keycode, keyrecord_t *record)
- Keymap:
bool process_record_user(uint16_t keycode, keyrecord_t *record)
The keycode
argument is whatever is defined in your keymap, eg MO(1)
, KC_L
, etc. You should use a switch...case
block to handle these events.
The record
argument contains information about the actual press:
keyrecord_t record {
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
There are several steps in the keyboard initialization process. Depending on what you want to do, it will influence which function you should use.
These are the three main initialization functions, listed in the order that they're called.
keyboard_pre_init_*
- Happens before most anything is started. Good for hardware setup that you want running very early.matrix_init_*
- Happens midway through the firmware's startup process. Hardware is initialized, but features may not be yet.keyboard_post_init_*
- Happens at the end of the firmware's startup process. This is where you'd want to put "customization" code, for the most part.
!> For most people, the keyboard_post_init_user
function is what you want to call. For instance, this is where you want to set up things for RGB Underglow.
This runs very early during startup, even before the USB has been started.
Shortly after this, the matrix is initialized.
For most users, this shouldn't be used, as it's primarily for hardware oriented initialization.
However, if you have hardware stuff that you need initialized, this is the best place for it (such as initializing LED pins).
This example, at the keyboard level, sets up B0, B1, B2, B3, and B4 as LED pins.
void keyboard_pre_init_user(void) {
// Call the keyboard pre init code.
// Set our LED pins as output
gpio_set_pin_output(B0);
gpio_set_pin_output(B1);
gpio_set_pin_output(B2);
gpio_set_pin_output(B3);
gpio_set_pin_output(B4);
}
- Keyboard/Revision:
void keyboard_pre_init_kb(void)
- Keymap:
void keyboard_pre_init_user(void)
This is called when the matrix is initialized, and after some of the hardware has been set up, but before many of the features have been initialized.
This is useful for setting up stuff that you may need elsewhere, but isn't hardware related nor is dependant on where it's started.
- Keyboard/Revision:
void matrix_init_kb(void)
- Keymap:
void matrix_init_user(void)
- GPIO pin initialisation:
void matrix_init_pins(void)
- This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in
MATRIX_ROW_PINS
andMATRIX_COL_PINS
, based on whether or not the keyboard is set up forROW2COL
,COL2ROW
, orDIRECT_PINS
. Should the keyboard designer override this function, no initialisation of pin state will occur within QMK itself, instead deferring to the keyboard's override.
- This needs to perform the low-level initialisation of all row and column pins. By default this will initialise the input/output state of each of the GPIO pins listed in
COL2ROW
-based row reads:void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
ROW2COL
-based column reads:void matrix_read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col, matrix_row_t row_shifter)
DIRECT_PINS
-based reads:void matrix_read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
- These three functions need to perform the low-level retrieval of matrix state of relevant input pins, based on the matrix type. Only one of the functions should be implemented, if needed. By default this will iterate through
MATRIX_ROW_PINS
andMATRIX_COL_PINS
, configuring the inputs and outputs based on whether or not the keyboard is set up forROW2COL
,COL2ROW
, orDIRECT_PINS
. Should the keyboard designer override this function, no manipulation of matrix GPIO pin state will occur within QMK itself, instead deferring to the keyboard's override.
- These three functions need to perform the low-level retrieval of matrix state of relevant input pins, based on the matrix type. Only one of the functions should be implemented, if needed. By default this will iterate through
This is ran as the very last task in the keyboard initialization process. This is useful if you want to make changes to certain features, as they should be initialized by this point.
This example, running after everything else has initialized, sets up the rgb underglow configuration.
void keyboard_post_init_user(void) {
// Call the post init code.
rgblight_enable_noeeprom(); // enables Rgb, without saving settings
rgblight_sethsv_noeeprom(180, 255, 255); // sets the color to teal/cyan without saving
rgblight_mode_noeeprom(RGBLIGHT_MODE_BREATHING + 3); // sets mode to Fast breathing without saving
}
- Keyboard/Revision:
void keyboard_post_init_kb(void)
- Keymap:
void keyboard_post_init_user(void)
Whenever possible you should customize your keyboard by using process_record_*()
and hooking into events that way, to ensure that your code does not have a negative performance impact on your keyboard. However, in rare cases it is necessary to hook into the matrix scanning. Be extremely careful with the performance of code in these functions, as it will be called at least 10 times per second.
This example has been deliberately omitted. You should understand enough about QMK internals to write this without an example before hooking into such a performance sensitive area. If you need help please open an issue or chat with us on Discord.
- Keyboard/Revision:
void matrix_scan_kb(void)
- Keymap:
void matrix_scan_user(void)
This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot.
You should use this function if you need custom matrix scanning code. It can also be used for custom status output (such as LEDs or a display) or other functionality that you want to trigger regularly even when the user isn't typing.
- Keyboard/Revision:
void housekeeping_task_kb(void)
- Keymap:
void housekeeping_task_user(void)
This function gets called at the end of all QMK processing, before starting the next iteration. You can safely assume that QMK has dealt with the last matrix scan at the time that these functions are invoked -- layer states have been updated, USB reports have been sent, LEDs have been updated, and displays have been drawn.
Similar to matrix_scan_*
, these are called as often as the MCU can handle. To keep your board responsive, it's suggested to do as little as possible during these function calls, potentially throtting their behaviour if you do indeed require implementing something special.
This example will show you how to use void housekeeping_task_user(void)
to turn off RGB Light. For RGB Matrix, the builtin RGB_MATRIX_TIMEOUT
should be used.
First, add the following lines to your keymap's config.h
:
#define RGBLIGHT_SLEEP // enable rgblight_suspend() and rgblight_wakeup() in keymap.c
#define RGBLIGHT_TIMEOUT 900000 // ms to wait until rgblight time out, 900K ms is 15min.
Next, add the following code to your keymap.c
:
static uint32_t key_timer; // timer for last keyboard activity, use 32bit value and function to make longer idle time possible
static void refresh_rgb(void); // refreshes the activity timer and RGB, invoke whenever any activity happens
static void check_rgb_timeout(void); // checks if enough time has passed for RGB to timeout
bool is_rgb_timeout = false; // store if RGB has timed out or not in a boolean
void refresh_rgb(void) {
key_timer = timer_read32(); // store time of last refresh
if (is_rgb_timeout)
{
is_rgb_timeout = false;
rgblight_wakeup();
}
}
void check_rgb_timeout(void) {
if (!is_rgb_timeout && timer_elapsed32(key_timer) > RGBLIGHT_TIMEOUT) // check if RGB has already timeout and if enough time has passed
{
rgblight_suspend();
is_rgb_timeout = true;
}
}
/* Then, call the above functions from QMK's built in post processing functions like so */
/* Runs at the end of each scan loop, check if RGB timeout has occured or not */
void housekeeping_task_user(void) {
#ifdef RGBLIGHT_TIMEOUT
check_rgb_timeout();
#endif
}
/* Runs after each key press, check if activity occurred */
void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
#ifdef RGBLIGHT_TIMEOUT
if (record->event.pressed)
refresh_rgb();
#endif
}
/* Runs after each encoder tick, check if activity occurred */
void post_encoder_update_user(uint8_t index, bool clockwise) {
#ifdef RGBLIGHT_TIMEOUT
refresh_rgb();
#endif
}
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: suspend_power_down_*
and suspend_wakeup_init_*
, which are called when the system board is idled and when it wakes up, respectively.
void suspend_power_down_user(void) {
// code will run multiple times while keyboard is suspended
}
void suspend_wakeup_init_user(void) {
// code will run on keyboard wakeup
}
- Keyboard/Revision:
void suspend_power_down_kb(void)
andvoid suspend_wakeup_init_user(void)
- Keymap:
void suspend_power_down_kb(void)
andvoid suspend_wakeup_init_user(void)
This function gets called whenever the firmware is reset, whether it's a soft reset or reset to the bootloader. This is the spot to use for any sort of cleanup, as this happens right before the actual reset. And it can be useful for turning off different systems (such as RGB, onboard screens, etc).
Additionally, it differentiates between the soft reset (eg, rebooting back into the firmware) or jumping to the bootloader.
Certain tasks are performed during shutdown too. The keyboard is cleared, music and midi is stopped (if enabled), the shutdown chime is triggered (if audio is enabled), and haptic is stopped.
If jump_to_bootloader
is set to true
, this indicates that the board will be entering the bootloader for a new firmware flash, whereas false
indicates that this is happening for a soft reset and will load the firmware agaim immediately (such as when using QK_REBOOT
or QK_CLEAR_EEPROM
).
As there is a keyboard and user level function, returning false
for the user function will disable the keyboard level function, allowing for customization.
?> Bootmagic does not trigger shutdown_*()
as it happens before most of the initialization process.
bool shutdown_kb(bool jump_to_bootloader) {
if (!shutdown_user(jump_to_bootloader)) {
return false;
}
if (jump_to_bootloader) {
// red for bootloader
rgb_matrix_set_color_all(RGB_OFF);
} else {
// off for soft reset
rgb_matrix_set_color_all(RGB_GREEN);
}
// force flushing -- otherwise will never happen
rgb_matrix_update_pwm_buffers();
return true;
}
bool shutdown_user(bool jump_to_bootloader) {
if (jump_to_bootloader) {
// red for bootloader
rgb_matrix_set_color_all(RGB_RED);
} else {
// off for soft reset
rgb_matrix_set_color_all(RGB_OFF);
}
// force flushing -- otherwise will never happen
rgb_matrix_update_pwm_buffers();
// false to not process kb level
return false;
}
- Keyboard/Revision:
bool shutdown_kb(bool jump_to_bootloader)
- Keymap:
bool shutdown_user(bool jump_to_bootloader)
QMK has the ability to execute a callback after a specified period of time, rather than having to manually manage timers. To enable this functionality, set DEFERRED_EXEC_ENABLE = yes
in rules.mk.
All deferred executor callbacks have a common function signature and look like:
uint32_t my_callback(uint32_t trigger_time, void *cb_arg) {
/* do something */
bool repeat = my_deferred_functionality();
return repeat ? 500 : 0;
}
The first argument trigger_time
is the intended time of execution. If other delays prevent executing at the exact trigger time, this allows for "catch-up" or even skipping intervals, depending on the required behaviour.
The second argument cb_arg
is the same argument passed into defer_exec()
below, and can be used to access state information from the original call context.
The return value is the number of milliseconds to use if the function should be repeated -- if the callback returns 0
then it's automatically unregistered. In the example above, a hypothetical my_deferred_functionality()
is invoked to determine if the callback needs to be repeated -- if it does, it reschedules for a 500
millisecond delay, otherwise it informs the deferred execution background task that it's done, by returning 0
.
?> Note that the returned delay will be applied to the intended trigger time, not the time of callback invocation. This allows for generally consistent timing even in the face of occasional late execution.
Once a callback has been defined, it can be scheduled using the following API:
deferred_token my_token = defer_exec(1500, my_callback, NULL);
The first argument is the number of milliseconds to wait until executing my_callback
-- in the case above, 1500
milliseconds, or 1.5 seconds.
The third parameter is the cb_arg
that gets passed to the callback at the point of execution. This value needs to be valid at the time the callback is invoked -- a local function value will be destroyed before the callback is executed and should not be used. If this is not required, NULL
should be used.
The return value is a deferred_token
that can consequently be used to cancel the deferred executor callback before it's invoked. If a failure occurs, the returned value will be INVALID_DEFERRED_TOKEN
. Usually this will be as a result of supplying 0
to the delay, or a NULL
for the callback. The other failure case is if there are too many deferred executions "in flight" -- this can be increased by changing the limit, described below.
The deferred_token
returned by defer_exec()
can be used to extend a the duration a pending execution waits before it gets invoked:
// This will re-delay my_token's future execution such that it is invoked 800ms after the current time
extend_deferred_exec(my_token, 800);
The deferred_token
returned by defer_exec()
can be used to cancel a pending execution before it gets invoked:
// This will cancel my_token's future execution
cancel_deferred_exec(my_token);
Once a token has been canceled, it should be considered invalid. Reusing the same token is not supported.
There are a maximum number of deferred callbacks that can be scheduled, controlled by the value of the define MAX_DEFERRED_EXECUTORS
.
If registrations fail, then you can increase this value in your keyboard or keymap config.h
file, for example to 16 instead of the default 8:
#define MAX_DEFERRED_EXECUTORS 16
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.