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New Feature: Car Steering #387

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NeblaStuff opened this issue May 22, 2022 · 5 comments
Open
1 task done

New Feature: Car Steering #387

NeblaStuff opened this issue May 22, 2022 · 5 comments

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@NeblaStuff
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Is your feature request related to a problem? Please describe.

Hello, In my idea we will be able to place some cars park lots but steering, so this feature will give the game realistic effect
mta-screen_2022-05-22_22-22-45
mta-screen_2022-05-22_22-23-07

It really be cool feature to place cars like this in park lots and rural places :)

Describe the solution you'd like

You can add it as "x,y,z" method like as in Map editor but "Car steer. You know it better but I would be glad if a feature like this have been added :)
panel
"

best regards,
Nebla

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
@Lpsd Lpsd transferred this issue from multitheftauto/mtasa-blue May 22, 2022
@Lpsd
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Lpsd commented May 22, 2022

Transferred issue from mtasa-blue as this is an editor feature request

francisco-create added a commit to francisco-create/mtasa-resources that referenced this issue Dec 3, 2022
@francisco-create
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#393

@Dark-Dragon
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To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.

Is this really worth it? Am I missing something?

@Fernando-A-Rocha
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Fernando-A-Rocha commented Jun 29, 2024

To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.

Is this really worth it? Am I missing something?

A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState

Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.

@NeblaStuff
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To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.
Is this really worth it? Am I missing something?

A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState

Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.

So, is it difficult to make simple feature for mappers to rotate wheels of the cars? :)

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