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Parachute #145

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NoType1 opened this issue Apr 18, 2019 · 12 comments
Open

Parachute #145

NoType1 opened this issue Apr 18, 2019 · 12 comments

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@NoType1
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NoType1 commented Apr 18, 2019

Which resource(s) have this problem?
The parachute resource

Describe the bug
Skydiving feels completely different in comparison to SA-MP or San Andreas

To Reproduce
Jump off a high building in sa-mp or SA, try to skydive and turn around and move forward. Then do the same in MTA, and notice the difference.

Expected behavior
Have the parachute behave the same way as in the other mentioned versions. (That also includes skydiving)

Version
Multi Theft Auto v1.5.6-release-16588

Additional context
If there is a solution to this, I would love to be redirected to it. It's pretty frustrating that it has to behave completely different in comparison to the regular San Andreas game.

@Dezash
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Dezash commented Apr 18, 2019

Parachute and skydiving features in MTA are realized using a Lua script so it is practically impossible to mimic it in the exact same way, however it can be improved. It would be helpful if you could post a video highlighting the differences you have in mind.

@NoType1
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NoType1 commented Apr 18, 2019

Will do! Thanks for your response, and I understand about the fact that you cant just replicate it.

@ghost ghost added the enhancement label Apr 22, 2019
@NoType1
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NoType1 commented May 12, 2019

I'm sorry that it took so long, I am currently going through some personal issues.
here are the videos.
expected behaviour (sa-mp):
https://youtu.be/hasm5wNM9MI

wrong behaviour (mta):
https://www.youtube.com/watch?v=Z7x0SoFPXkg&feature=youtu.be

as you can see, in mta its completely impossible to move forward, or to rotate fast as shown in the sa-mp video. It's very frustrating and its blocking me from creating maps in this category for sa-mp servers..

@Woovie
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Woovie commented May 12, 2019

I'd argue it's not impossible to mimic, we have the logic from GTA available, we just need to implement it properly.

@NoType1
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NoType1 commented May 31, 2019

I had to remove the expected behaviour video due to IP adresses from other players which were shown in the chat

@NoType1
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NoType1 commented Jun 28, 2019

Is there any luck with solving the issue? I'm sorry for double posting

@qaisjp qaisjp added this to the Backlog milestone Jun 28, 2019
@qaisjp
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qaisjp commented Jun 28, 2019

It's in the backlog now, which means it's a task that needs to be worked on!

We'll accept pull requests that aim to provide a more SA-like parachuting experience.

@PlatinMTA
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I'm sorry that it took so long, I am currently going through some personal issues.
here are the videos.
expected behaviour (sa-mp):
https://youtu.be/hasm5wNM9MI

wrong behaviour (mta):
https://www.youtube.com/watch?v=Z7x0SoFPXkg&feature=youtu.be

as you can see, in mta its completely impossible to move forward, or to rotate fast as shown in the sa-mp video. It's very frustrating and its blocking me from creating maps in this category for sa-mp servers..

The first video (expected behaviour video) is down. Could you reupload it?

@ricksterhd123
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https://www.youtube.com/watch?v=VrSsXieoWPk

Here's a side-by-side comparison - you can see some slight differences

@Dark-Dragon
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Dark-Dragon commented Mar 27, 2020

I'd argue it's not impossible to mimic, we have the logic from GTA available, we just need to implement it properly.

Are you talking about the full mission script for SA that I believe is somewhere out there on the internet? If so do you know where exactly the relevant code is? @Woovie

@ghost
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ghost commented Mar 27, 2020

R* coded parachute physics in SCM scripting. I enjoy reversing C++, but I can't stand SCM or CLEO. If anybody can rewrite the SCM to readable Lua or C++ even if it doesn't work, I'll implement it properly in C++.

You can also rewrite the code in Lua for moonloader, that would be much better. Just let me know if anyone's interested.

parachute SCM code for SA: https://pastebin.com/Cu5HHDuA

@Fernando-A-Rocha
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Related: multitheftauto/mtasa-blue#1977

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