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After the model replacement, the frames are not properly loaded #3699
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MTA doesn't load multiclump DFF's, which is another name for what you're refering to here. Other examples of multiclump models are CJ clothes and body parts which have all body transformations in each dff, so when he's normal fit/jacked/obese. If you're looking for a temporary solution with request instead of replace, according to #3131 you can allocate multiclump models. Also #3003 and #3170 may be interesting to read Even if you could load the clumps, the implementation to support object animations would still be missing, unless that is handled by the already implemented custom IFP functions? |
That's interesting. Is there any idea why this is happening? Is this an intended effect or an old bug? If it is a bug then I think it's worth fixing and I'll definitely look into it.
I know this, I noticed that object animations are also not supported in MTA and I added it to my to-do list as well. I created functions to manipulate model frames, kind of like vehicle components. This will allow to do all sorts of interesting things like interactive construction sites etc. It was while testing these functions that I noticed problems with loading models that have more than one clump. |
I've been waiting for IFP animations for objects for 2 years now, I'd be glad if someone would take on this |
Describe the bug
When we load a model that has more than one frame, all the remaining frames are ignored. Only one frame appears in the game.
In the game, there is only one frame; the remaining frames are not loaded.
Steps to reproduce
Version
Multi Theft Auto v1.6-release-22650
Additional context
No response
Relevant log output
No response
Security Policy
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