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LowFrequencyCollisionShapeBehaviour - just check collision less often DynamicFrequencyCollisionShapeBehaviour - check collision depends on element speed and collision shape volume ContinuousCollisionShapeBehaviour - use 3d line vs collision shape algorithm to detect collision - useful for race servers
The text was updated successfully, but these errors were encountered:
LowFrequencyCollisionShapeBehaviour
- just check collision less oftenDynamicFrequencyCollisionShapeBehaviour
- check collision depends on element speed and collision shape volumeContinuousCollisionShapeBehaviour
- use 3d line vs collision shape algorithm to detect collision - useful for race serversThe text was updated successfully, but these errors were encountered: