-
Notifications
You must be signed in to change notification settings - Fork 0
/
splay.ml
252 lines (228 loc) · 8.4 KB
/
splay.ml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
(*
// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This benchmark is based on a JavaScript log processing module used
// by the V8 profiler to generate execution time profiles for runs of
// JavaScript applications, and it effectively measures how fast the
// JavaScript engine is at allocating nodes and reclaiming the memory
// used for old nodes. Because of the way splay trees work, the engine
// also has to deal with a lot of changes to the large tree object
// graph.
*)
(* Translation in ocaml by VB:
This program is probably not the best splay tree implementation in OCaml,
because it tries to follow exactly the steps of the Google v8 benchmark.
*)
let kSplayTreeSize = 8000
let kSplayTreeModifications = 80
let kSplayTreePayloadDepth = 5
type content_leaf =
{ array : int array
; string : string
}
type content =
| CLeaf of content_leaf
| CNode of content * content
type tree =
| Empty
| Node of (tree * float * content * tree)
(**
* Perform the splay operation for the given key. Moves the node with
* the given key to the top of the tree. If no node has the given
* key, the last node on the search path is moved to the top of the
* tree. This is the simplified top-down splaying algorithm from:
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
*)
let rec splay_ ((left, key, value, right) as a) k =
if k = key
then a
else if k < key
then
match left with
| Empty -> a (* not found *)
| Node (lleft, lk, lv, lright) -> (
if k = lk
then lleft, lk, lv, Node (lright, key, value, right) (* zig *)
else if k < lk
then
match lleft with
| Empty -> Empty, lk, lv, Node (lright, key, value, right)
(* not found *)
| Node n ->
(* zig-zig *)
let llleft, llk, llv, llright = splay_ n k in
llleft, llk, llv, Node (llright, lk, lv, Node (lright, key, value, right))
else
match lright with
| Empty -> lleft, lk, lv, Node (Empty, key, value, right)
| Node n ->
(* zig-zag *)
let lrleft, lrk, lrv, lrright = splay_ n k in
Node (lleft, lk, lv, lrleft), lrk, lrv, Node (lrright, key, value, right))
else
match right with
| Empty -> a
| Node (rleft, rk, rv, rright) -> (
if k = rk
then Node (left, key, value, rleft), rk, rv, rright (* zag *)
else if k > rk
then
match rright with
| Empty -> Node (left, key, value, rleft), rk, rv, rright (* not found *)
| Node n ->
(* zag-zag *)
let rrleft, rrk, rrv, rrright = splay_ n k in
Node (Node (left, key, value, rleft), rk, rv, rrleft), rrk, rrv, rrright
else
match rleft with
| Empty -> Node (left, key, value, rleft), rk, rv, rright (* not found *)
| Node n ->
(* zag-zig *)
let rlleft, rlk, rlv, rlright = splay_ n k in
Node (left, key, value, rlleft), rlk, rlv, Node (rlright, rk, rv, rright))
let splay t key =
match t with
| Empty -> t
| Node n -> Node (splay_ n key)
let insert key value t =
(* Splay on the key to move the last node on the search path for
the key to the root of the tree. *)
let t = splay t key in
match t with
| Empty -> Node (Empty, key, value, Empty)
| Node (left, rk, rv, right) ->
if rk = key
then t
else if key > rk
then Node (Node (left, rk, rv, Empty), key, value, right)
else Node (left, key, value, Node (Empty, rk, rv, right))
let remove key t =
let t = splay t key in
match t with
| Empty -> t
| Node (_, rk, _, _) when rk <> key -> raise Not_found
| Node (Empty, _, _, right) -> right
| Node (left, _, _, right) -> (
match splay left key with
| Node (lleft, lk, lv, Empty) -> Node (lleft, lk, lv, right)
| _ -> failwith "remove")
let find key t =
let t = splay t key in
match t with
| Node (_, k, v, _) when k = key -> Some v, t
| _ -> None, t
let rec findMax = function
(* here we do not splay (but that's what the original program does) *)
| Empty -> raise Not_found
| Node (_, k, _, Empty) -> k
| Node (_, _, _, right) -> findMax right
let findGreatestLessThan key t =
(* Splay on the key to move the node with the given key or the last
node on the search path to the top of the tree.
Now the result is either the root node or the greatest node in
the left subtree. *)
let t = splay t key in
match t with
| Empty -> None, t
| Node (_, k, _, _) when k < key -> Some k, t
| Node (Empty, _, _, _) -> None, t
| Node (left, _, _, _) -> Some (findMax left), t
let exportKeys t =
let rec aux l length = function
| Empty -> l, length
| Node (left, k, _, right) ->
let l, length = aux l length right in
aux (k :: l) (length + 1) left
in
aux [] 0 t
let rec generatePayloadTree depth tag =
if depth = 0
then
CLeaf
{ array = [| 0; 1; 2; 3; 4; 5; 6; 7; 8; 9 |]
; string = "String for key " ^ tag ^ " in leaf node"
}
else CNode (generatePayloadTree (depth - 1) tag, generatePayloadTree (depth - 1) tag)
let random =
let seed = ref 49734321 in
fun () ->
(* // Robert Jenkins' 32 bit integer hash function. *)
let s = !seed in
let s = (s + 0x7ed55d16 + (s lsl 12)) land 0xffffffff in
let s = s lxor 0xc761c23c lxor (s lsr 19) in
let s = s + 0x165667b1 + (s lsl 5) in
let s = (s + 0xd3a2646c) lxor (s lsl 9) in
let s = (s + 0xfd7046c5 + (s lsl 3)) land 0xffffffff in
let s = s lxor 0xb55a4f09 lxor (s lsr 16) in
seed := s;
float (s land 0xfffffff) /. float 0x10000000
let generateKey = random
let insertNewNode t =
let rec aux t =
let key = generateKey () in
let vo, t = find key t in
match vo with
| None -> key, t
| _ -> aux t
in
let key, t = aux t in
let payload = generatePayloadTree kSplayTreePayloadDepth (string_of_float key) in
key, insert key payload t
let splaySetup () =
let rec aux i t =
if i < kSplayTreeSize then aux (i + 1) (snd (insertNewNode t)) else t
in
aux 0 Empty
let splayTearDown t =
let keys, length = exportKeys t in
(* // Verify that the splay tree has the right size. *)
if length <> kSplayTreeSize then failwith "Splay tree has wrong size";
(* // Verify that the splay tree has sorted, unique keys. *)
match keys with
| [] -> ()
| a :: l ->
ignore
(List.fold_left
(fun b e -> if b >= e then failwith "Splay tree not sorted" else e)
a
l)
let splayRun t =
(* // Replace a few nodes in the splay tree. *)
let rec aux i t =
if i < kSplayTreeModifications
then
let key, t = insertNewNode t in
aux
(i + 1)
(match findGreatestLessThan key t with
| None, t -> remove key t
| Some k, t -> remove k t)
else t
in
aux 0 t
let ( ++ ) a b = b a
let () = splaySetup () ++ splayRun ++ splayTearDown