To use the PC data simply add a .
for each {
Example: data.attributes.strength.total
will give you the total strenght of a PC
{
"attributes":{
"strength":{
"label":"ATTRIBUTE.STRENGTH",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"toughness":{
"label":"ATTRIBUTE.TOUGHNESS",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"agility":{
"label":"ATTRIBUTE.AGILITY",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"initiative":{
"label":"ATTRIBUTE.INITIATIVE",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"willpower":{
"label":"ATTRIBUTE.WILLPOWER",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"intellect":{
"label":"ATTRIBUTE.INTELLECT",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"fellowship":{
"label":"ATTRIBUTE.FELLOWSHIP",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
}
},
"skills":{
"athletics":{
"label":"SKILL.ATHLETICS",
"attribute":"strength",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"awareness":{
"label":"SKILL.AWARENESS",
"attribute":"intellect",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"ballisticSkill":{
"label":"SKILL.BALLISTIC_SKILL",
"attribute":"agility",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"cunning":{
"label":"SKILL.CUNNING",
"attribute":"fellowship",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"deception":{
"label":"SKILL.DECEPTION",
"attribute":"fellowship",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"insight":{
"label":"SKILL.INSIGHT",
"attribute":"fellowship",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"intimidation":{
"label":"SKILL.INTIMIDATION",
"attribute":"willpower",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"investigation":{
"label":"SKILL.INVESTIGATION",
"attribute":"intellect",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"leadership":{
"label":"SKILL.LEADERSHIP",
"attribute":"willpower",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"medicae":{
"label":"SKILL.MEDICAE",
"attribute":"intellect",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"persuasion":{
"label":"SKILL.PERSUASION",
"attribute":"fellowship",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"pilot":{
"label":"SKILL.PILOT",
"attribute":"agility",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"psychicMastery":{
"label":"SKILL.PSYCHIC_MASTERY",
"attribute":"willpower",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"scholar":{
"label":"SKILL.SCHOLAR",
"attribute":"intellect",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"stealth":{
"label":"SKILL.STEALTH",
"attribute":"agility",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"survival":{
"label":"SKILL.SURVIVAL",
"attribute":"willpower",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"tech":{
"label":"SKILL.TECH",
"attribute":"intellect",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
},
"weaponSkill":{
"label":"SKILL.WEAPON_SKILL",
"attribute":"initiative",
"rating":<Integer>,
"bonus":<Integer>,
"cost":<Integer>,
"total":<Integer>
}
},
"combat":{
"defense":{
"bonus":<Integer>,
"total":<Integer>
},
"resilience":{
"bonus":<Integer>,
"total":<Integer>,
"armor":<Integer>
},
"wounds":{
"value":<Integer>,
"bonus":<Integer>,
"max":<Integer>
},
"determination":{
"bonus":<Integer>,
"total": <Integer>
},
"shock":{
"value":<Integer>,
"bonus":<Integer>,
"max":<Integer>
},
"resolve":{
"bonus":<Integer>,
"total":<Integer>
},
"conviction":{
"bonus":<Integer>,
"total":<Integer>
},
"size":"average",
"speed":<Integer>,
"passiveAwareness":{
"bonus":<Integer>,
"total":<Integer>
},
"stealth":<Integer>,
"resilence":{
"bonus":<Integer>,
"total":<Integer>
}
},
"bio":{
"species":<String>,
"faction":<String>,
"archetype":<String>,
"quote":<String>,
"height":<String>,
"eye":<String>,
"hair":<String>,
"origin":{
"value":<String>,
"bonus":<String>
},
"accomplishment":{
"value":<String>,
"bonus":<String>
},
"goal":{
"value":<String>,
"bonus":<String>
},
"objective":<String>,
"obective":<String>
},
"advances":{
"tier":<Integer>,
"rank":<Integer>,
"species":<Integer>,
"experience":{
"current":<Integer>,
"spent":<Integer>,
"total":<Integer>
}
},
"experience":{
"current":<Integer>,
"spent":<Integer>,
"total":<Integer>
},
"resources":{
"wrath":<Integer>,
"faith":{
"current":<Integer>,
"total":<Integer>
},
"wealth":<Integer>,
"influence":<Integer>
},
"corruption":{
"current":<Integer>
},
"notes":<String>
}