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pc-data.md

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To use the PC data simply add a . for each {

Example: data.attributes.strength.total will give you the total strenght of a PC

{
   "attributes":{
      "strength":{
         "label":"ATTRIBUTE.STRENGTH",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "toughness":{
         "label":"ATTRIBUTE.TOUGHNESS",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "agility":{
         "label":"ATTRIBUTE.AGILITY",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "initiative":{
         "label":"ATTRIBUTE.INITIATIVE",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "willpower":{
         "label":"ATTRIBUTE.WILLPOWER",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "intellect":{
         "label":"ATTRIBUTE.INTELLECT",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "fellowship":{
         "label":"ATTRIBUTE.FELLOWSHIP",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      }
   },
   "skills":{
      "athletics":{
         "label":"SKILL.ATHLETICS",
         "attribute":"strength",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "awareness":{
         "label":"SKILL.AWARENESS",
         "attribute":"intellect",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "ballisticSkill":{
         "label":"SKILL.BALLISTIC_SKILL",
         "attribute":"agility",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "cunning":{
         "label":"SKILL.CUNNING",
         "attribute":"fellowship",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "deception":{
         "label":"SKILL.DECEPTION",
         "attribute":"fellowship",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "insight":{
         "label":"SKILL.INSIGHT",
         "attribute":"fellowship",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "intimidation":{
         "label":"SKILL.INTIMIDATION",
         "attribute":"willpower",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "investigation":{
         "label":"SKILL.INVESTIGATION",
         "attribute":"intellect",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "leadership":{
         "label":"SKILL.LEADERSHIP",
         "attribute":"willpower",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "medicae":{
         "label":"SKILL.MEDICAE",
         "attribute":"intellect",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "persuasion":{
         "label":"SKILL.PERSUASION",
         "attribute":"fellowship",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "pilot":{
         "label":"SKILL.PILOT",
         "attribute":"agility",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "psychicMastery":{
         "label":"SKILL.PSYCHIC_MASTERY",
         "attribute":"willpower",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "scholar":{
         "label":"SKILL.SCHOLAR",
         "attribute":"intellect",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "stealth":{
         "label":"SKILL.STEALTH",
         "attribute":"agility",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "survival":{
         "label":"SKILL.SURVIVAL",
         "attribute":"willpower",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "tech":{
         "label":"SKILL.TECH",
         "attribute":"intellect",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      },
      "weaponSkill":{
         "label":"SKILL.WEAPON_SKILL",
         "attribute":"initiative",
         "rating":<Integer>,
         "bonus":<Integer>,
         "cost":<Integer>,
         "total":<Integer>
      }
   },
   "combat":{
      "defense":{
         "bonus":<Integer>,
         "total":<Integer>
      },
      "resilience":{
         "bonus":<Integer>,
         "total":<Integer>,
         "armor":<Integer>
      },
      "wounds":{
         "value":<Integer>,
         "bonus":<Integer>,
         "max":<Integer>
      },
      "determination":{
         "bonus":<Integer>,
         "total": <Integer>
      },
      "shock":{
         "value":<Integer>,
         "bonus":<Integer>,
         "max":<Integer>
      },
      "resolve":{
         "bonus":<Integer>,
         "total":<Integer>
      },
      "conviction":{
         "bonus":<Integer>,
         "total":<Integer>
      },
      "size":"average",
      "speed":<Integer>,
      "passiveAwareness":{
         "bonus":<Integer>,
         "total":<Integer>
      },
      "stealth":<Integer>,
      "resilence":{
         "bonus":<Integer>,
         "total":<Integer>
      }
   },
   "bio":{
      "species":<String>,
      "faction":<String>,
      "archetype":<String>,
      "quote":<String>,
      "height":<String>,
      "eye":<String>,
      "hair":<String>,
      "origin":{
         "value":<String>,
         "bonus":<String>
      },
      "accomplishment":{
         "value":<String>,
         "bonus":<String>
      },
      "goal":{
         "value":<String>,
         "bonus":<String>
      },
      "objective":<String>,
      "obective":<String>
   },
   "advances":{
      "tier":<Integer>,
      "rank":<Integer>,
      "species":<Integer>,
      "experience":{
         "current":<Integer>,
         "spent":<Integer>,
         "total":<Integer>
      }
   },
   "experience":{
      "current":<Integer>,
      "spent":<Integer>,
      "total":<Integer>
   },
   "resources":{
      "wrath":<Integer>,
      "faith":{
         "current":<Integer>,
         "total":<Integer>
      },
      "wealth":<Integer>,
      "influence":<Integer>
   },
   "corruption":{
      "current":<Integer>
   },
   "notes":<String>
}