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EasyFunReputation.l2s
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EasyFunReputation.l2s
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// Kratky popis
// Server:
// Autor: mochitto
// Date:
// Special thanks for L2.NET contributors
// rev.: 0
PRINT_TEXT "SCRIPT STARTED!]"
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" CharList 9
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" ACADEMY 44
SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" HTML 25
DEFINE_GLOBAL INT CHARSLOT 0
DEFINE_GLOBAL INT LASTID 0
DEFINE_GLOBAL INT CHARS 0
DEFINE_GLOBAL INT WCHARS 0
DEFINE_GLOBAL INT CHARLIST 0
DEFINE_GLOBAL INT TOTAL_CHARS 0
DEFINE_GLOBAL INT RELOG_DELAY 7000
DEFINE_GLOBAL STRING NICK
DEFINE_GLOBAL STRING NAME "SexyBoy"
DEFINE_GLOBAL INT COMM 0
// Main section
// ===============================
DEFINE FILEREADER FR "last_id.ini"
FR.READ LASTID
FR.CLOSE
CharCreate
DEFINE FILEWRITER FW "last_id.ini"
FW.WRITE LASTID
FW.FLUSH
FW.CLOSE
THREAD CheckClass
PRINT_TEXT "== Thread for check class was started.. ]"
SLEEP 3000
CALLSUB Relog
SLEEP 3000
FOR A 0 "<&CHARS&>" 1
SLEEP 3000
IF ( CHAR_CLASS != 2 )
WHILE ( CHAR_LEVEL < 41 )
IF CHAR_CLAN != 0
IF CHAR_LEVEL < 10
PRINT_TEXT "== Attack Gremlin!!! ]"
//21:00:04 :[Current location : -71138, 258391, -3081 (Near Talking Island Village)
WALK_TO VOID 3 #i-71138 #i258391 #i-3081
BOTSET ACTIVE_TARGET_ON "<&TRUE&>"
BOTSET ACTIVE_ATTACK_ON "<&TRUE&>"
WHILE ( CHAR_LEVEL < 10 )
SLEEP 100
WEND
ENDIF
BOTSET ACTIVE_TARGET_ON "<&FALSE&>"
BOTSET ACTIVE_ATTACK_ON "<&FALSE&>"
sleep 4231
COMMAND "/TARGET Angelic Vortex"
SLEEP 1000
TALK_TARGET
COMM = #I0
WHILE COMM != #I2
SLEEP 100
WEND
SLEEP 2500
COMMAND "/TARGET Event Manager"
SLEEP 1000
TALK_TARGET
SLEEP 7000
//20:52:22 :[Current location : 168220, 20319, -3297 (Near Aden Castle Town)
WALK_TO VOID 3 #i168220 #i20319 #i-3300
//BOTSET ACTIVE_TARGET_ON "<&TRUE&>"
//BOTSET ACTIVE_ATTACK_ON "<&TRUE&>"
print_text "attacking fucked mob to lvl up 40"
WHILE ( CHAR_LEVEL < 40 )
IF ( TARGET_CUR_HP > 0 ) && ( TARGET_NAME != CHAR_NAME )
SLEEP 700
ATTACK_TARGET
ELSE
TARGET_NEAREST
sleep 1000
ENDIF
SLEEP 900
WEND
ENDIF
SLEEP 500
WEND
//BOTSET ACTIVE_TARGET_ON "<&FALSE&>"
PRINT_TEXT "== Wating for class change... ]"
WHILE ( CHAR_CLASS != 2 )
SLEEP 500
WEND
//SLEEP 10000
ENDIF
PRINT_TEXT "== Waiting for restart"
CANCEL_TARGET
WHILE IS_INCOMBAT CHAR_ID
IF ( TARGET_CUR_HP > 0 ) && ( TARGET_NAME != CHAR_NAME )
SLEEP 700
ATTACK_TARGET
ENDIF
SLEEP 900
WEND
SLEEP 1000
PRINT_TEXT "== Restart ]"
INJECT "57" //RELOG
SLEEP 7000
CALLSUB Relog
SLEEP 25
NEXT
PLAYALARM
PRINT_TEXT "SCRIPT STOPED!]"
END_SCRIPT
FUNCTION CharCreate
WHILE CHARS < 7
IF CHARLIST == 1
INJECT "13" //Create CHAR
SLEEP 3124
LASTID = LASTID + 1
NICK = "#$<&NAME&><&LASTID&>"
PRINT_TEXT "== Created char in slot <&CHARS&> with nick <&NICK&> ]"
DEFINE BYTEBUFFER CharCreateBuffer 512
CharCreateBuffer.WRITE_BYTE 12
CharCreateBuffer.WRITE_STRING NICK
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.WRITE_INT32 28
CharCreateBuffer.WRITE_INT32 39
CharCreateBuffer.WRITE_INT32 30
CharCreateBuffer.WRITE_INT32 27
CharCreateBuffer.WRITE_INT32 35
CharCreateBuffer.WRITE_INT32 11
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.WRITE_INT32 0
CharCreateBuffer.TRIM_TO_INDEX
INJECTBB CharCreateBuffer
DELETE CharCreateBuffer
SLEEP 1900
ENDIF
SLEEP 25
WEND
RETURN VOID
SUB Relog
IF ( CHARSLOT < CHARS )
DEFINE BYTEBUFFER CharSelect_bb 64
print_text "== Loggin char in slot <&CHARSLOT&> ]"
CharSelect_bb.WRITE_BYTE #i18
CharSelect_bb.WRITE_INT32 CHARSLOT
CharSelect_bb.WRITE_INT16 #i0
CharSelect_bb.WRITE_INT32 #i0
CharSelect_bb.WRITE_INT32 #i0
CharSelect_bb.WRITE_INT32 #i0
CharSelect_bb.TRIM_TO_INDEX
INJECTBB CharSelect_bb
DELETE CharSelect_bb
CHARSLOT = CHARSLOT + 1
SLEEP "<&RELOG_DELAY&>"
ENDIF
RETURNSUB
FUNCTION CheckClass
WHILE ZERO == ZERO
IF ( ( CHAR_CLASS == #i0 ) && ( CHAR_LEVEL >= #i20 ) )
INJECT "87 E9 03 00 00"
SLEEP 1000
INJECT "85 43 00 4F 00 31 00 00 00 "
print_text "== Im Human Warrior now ]"
ENDIF
IF ( ( CHAR_CLASS == #i1 ) && ( CHAR_LEVEL >= #i40 ) )
SLEEP 3000
INJECT "87 E9 03 00 00"
SLEEP 1000
INJECT "85 43 00 4F 00 32 00 00 00"
print_text "== Im Gladiator now ]"
ENDIF
SLEEP 5000
WEND
RETURN VOID
FUNCTION CharList
PACKET.READ_BYTE NULL
PACKET.READ_INT32 CHARS
PRINT_TEXT "== Chars at your account <&CHARS&> ]"
CHARLIST = 1
RETURN VOID
FUNCTION ACADEMY
DEFINE INT REQUESTER_ID
DEFINE INT CharID
PACKET.READ_BYTE NULL
PACKET.READ_INT32 REQUESTER_ID
CHAR_GET_ID CharID "gejos"
IF CharID == REQUESTER_ID
SLEEP 500
INJECT "27 01 00 00 00" // clan
PRINT_TEXT "== Accepted invite request to academy ]"
ENDIF
SLEEP 1000
RETURN VOID
FUNCTION HTML
PRINT_TEXT "COMMAND IS [<&COMM&>]"
define string _html
PACKET.READ_BYTE NULL
PACKET.READ_INT32 NULL
PACKET.READ_STRING _html
SLEEP 800
DEFINE STRING Link0 "bypass -h npc_<&TARGET_ID&>_Chat 30"
DEFINE STRING Link1 "bypass -h npc_<&TARGET_ID&>_goto 1000007"
DEFINE STRING Link2 "bypass -h Quest 555_NPCBuffer castBuffSet 0 0 0"
SWITCH COMM
CASE #i0
IF "_html.CONTAINS Link0" == TRUE
NPC_DIALOG "<&Link0&>"
PRINT_TEXT "Click tele 0"
COMM = #i1
ENDIF
BREAK 1
CASE #i1
IF "_html.CONTAINS Link1" == TRUE
NPC_DIALOG "<&Link1&>"
PRINT_TEXT "Click tele 1"
COMM = #i2
ENDIF
BREAK 1
CASE #i2
IF "_html.CONTAINS Link2" == TRUE
NPC_DIALOG "<&Link2&>"
PRINT_TEXT "Click tele 2"
COMM = #i12313123
ENDIF
BREAK 1
ENDSWITCH
RETURN VOID
FUNCTION WALK_TO 3 X Y Z
DEFINE INT TDIST 0
DISTANCE TDIST X Y 0 "<&CHAR_X&>" "<&CHAR_Y&>" 0
WHILE TDIST > #i60
MOVE_TO "<&X&>" "<&Y&>" "<&Z&>"
SLEEP 500
DISTANCE TDIST X Y 0 "<&CHAR_X&>" "<&CHAR_Y&>" 0
WEND
RETURN VOID