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I'm exploring the possibilities to render scenes using subsurface materials. In this endeavour, I stumbled upon PBRT hanging, not continuing with the rendering, without any error message or other direct indication which could cause this. This time counters just keep increasing while there is no progress and all but two threads stopped.
After some trials, I found out that this occurs at certain sample rates and is also affected by the presence of certain shapes (the vertical plane) in the scene, and on top of this is dependent on the subsurface properties of the material. I'm especially surprised by the big difference in sample rate between the two material properties (skin and outercortex) that can be rendered.
Below and attached you can find the used scene.zip and a summary of my observations:
Sample rate
Material properties
Vertical plane?
Hangs?
10000
skin
No
No
(not reached)
skin
No
Yes
50
skin
Yes
No
60
skin
Yes
Yes
10000
outercortex
No
No
(not reached)
outercortex
No
Yes
3000
outercortex
Yes
No
4096
outercortex
Yes
Yes
Thanks for developing PBRT and possibly clarifying this behaviour of the software!
I'm exploring the possibilities to render scenes using subsurface materials. In this endeavour, I stumbled upon PBRT hanging, not continuing with the rendering, without any error message or other direct indication which could cause this. This time counters just keep increasing while there is no progress and all but two threads stopped.
After some trials, I found out that this occurs at certain sample rates and is also affected by the presence of certain shapes (the vertical plane) in the scene, and on top of this is dependent on the subsurface properties of the material. I'm especially surprised by the big difference in sample rate between the two material properties (skin and outercortex) that can be rendered.
Below and attached you can find the used scene.zip and a summary of my observations:
Thanks for developing PBRT and possibly clarifying this behaviour of the software!
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