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scroll.go
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package duit
import (
"fmt"
"image"
"9fans.net/go/draw"
)
// Scroll shows a part of its single child, typically a box, and lets you scroll the content.
type Scroll struct {
Kid Kid
Height int // < 0 means full height, 0 means as much as necessary, >0 means exactly that many lowdpi pixels
r image.Rectangle // entire ui
barR image.Rectangle
barActiveR image.Rectangle
childR image.Rectangle
offset int // current scroll offset in pixels
img *draw.Image // for child to draw on
scrollbarSize int
lastMouseUI UI
}
var _ UI = &Scroll{}
// NewScroll returns a full-height scroll bar containing ui.
func NewScroll(ui UI) *Scroll {
return &Scroll{Height: -1, Kid: Kid{UI: ui}}
}
func (ui *Scroll) Layout(dui *DUI, self *Kid, sizeAvail image.Point, force bool) {
dui.debugLayout(self)
if self.Layout == Clean && !force {
return
}
self.Layout = Clean
self.Draw = Dirty
// todo: be smarter about DirtyKid
ui.scrollbarSize = dui.Scale(ScrollbarSize)
scaledHeight := dui.Scale(ui.Height)
if scaledHeight > 0 && scaledHeight < sizeAvail.Y {
sizeAvail.Y = scaledHeight
}
ui.r = rect(sizeAvail)
ui.barR = ui.r
ui.barR.Max.X = ui.barR.Min.X + ui.scrollbarSize
ui.childR = ui.r
ui.childR.Min.X = ui.barR.Max.X
// todo: only force when sizeAvail or childR changed?
ui.Kid.UI.Layout(dui, &ui.Kid, image.Pt(ui.r.Dx()-ui.barR.Dx(), ui.r.Dy()), force)
ui.Kid.Layout = Clean
ui.Kid.Draw = Dirty
kY := ui.Kid.R.Dy()
if ui.r.Dy() > kY && ui.Height == 0 {
ui.barR.Max.Y = kY
ui.r.Max.Y = kY
ui.childR.Max.Y = kY
}
self.R = rect(ui.r.Size())
}
func (ui *Scroll) Draw(dui *DUI, self *Kid, img *draw.Image, orig image.Point, m draw.Mouse, force bool) {
dui.debugDraw(self)
if self.Draw == Clean {
return
}
self.Draw = Clean
if ui.r.Empty() {
return
}
ui.scroll(0)
barHover := m.In(ui.barR)
bg := dui.ScrollBGNormal
vis := dui.ScrollVisibleNormal
if barHover {
bg = dui.ScrollBGHover
vis = dui.ScrollVisibleHover
}
h := ui.r.Dy()
uih := ui.Kid.R.Dy()
if uih > h {
barR := ui.barR.Add(orig)
img.Draw(barR, bg, nil, image.ZP)
barH := h * h / uih
barY := ui.offset * h / uih
ui.barActiveR = ui.barR
ui.barActiveR.Min.Y += barY
ui.barActiveR.Max.Y = ui.barActiveR.Min.Y + barH
barActiveR := ui.barActiveR.Add(orig)
barActiveR.Max.X -= 1 // unscaled
img.Draw(barActiveR, vis, nil, image.ZP)
}
// draw child ui
if ui.childR.Empty() {
return
}
if ui.img == nil || ui.Kid.R.Size() != ui.img.R.Size() {
var err error
if ui.img != nil {
ui.img.Free()
ui.img = nil
}
ui.Kid.Draw = Dirty
if ui.Kid.R.Dx() == 0 || ui.Kid.R.Dy() == 0 {
return
}
ui.img, err = dui.Display.AllocImage(ui.Kid.R, draw.ARGB32, false, dui.BackgroundColor)
if dui.error(err, "allocimage") {
return
}
} else if ui.Kid.Draw == Dirty {
ui.img.Draw(ui.img.R, dui.Background, nil, image.ZP)
}
m.Point = m.Point.Add(image.Pt(-ui.childR.Min.X, ui.offset))
if ui.Kid.Draw != Clean {
if force {
ui.Kid.Draw = Dirty
}
ui.Kid.UI.Draw(dui, &ui.Kid, ui.img, image.ZP, m, ui.Kid.Draw == Dirty)
ui.Kid.Draw = Clean
}
img.Draw(ui.childR.Add(orig), ui.img, nil, image.Pt(0, ui.offset))
}
func (ui *Scroll) scroll(delta int) bool {
o := ui.offset
ui.offset += delta
ui.offset = maximum(0, ui.offset)
ui.offset = minimum(ui.offset, maximum(0, ui.Kid.R.Dy()-ui.childR.Dy()))
return o != ui.offset
}
func (ui *Scroll) scrollKey(k rune) (consumed bool) {
switch k {
case draw.KeyUp:
return ui.scroll(-50)
case draw.KeyDown:
return ui.scroll(50)
case draw.KeyPageUp:
return ui.scroll(-200)
case draw.KeyPageDown:
return ui.scroll(200)
}
return false
}
func (ui *Scroll) scrollMouse(m draw.Mouse, scrollOnly bool) (consumed bool) {
switch m.Buttons {
case Button4:
return ui.scroll(-m.Y / 4)
case Button5:
return ui.scroll(m.Y / 4)
}
if scrollOnly {
return false
}
switch m.Buttons {
case Button1:
return ui.scroll(-m.Y)
case Button2:
offset := m.Y * ui.Kid.R.Dy() / ui.barR.Dy()
offsetMax := ui.Kid.R.Dy() - ui.childR.Dy()
offset = maximum(0, minimum(offset, offsetMax))
o := ui.offset
ui.offset = offset
return o != ui.offset
case Button3:
return ui.scroll(m.Y)
}
return false
}
func (ui *Scroll) result(dui *DUI, self *Kid, r *Result, scrolled bool) {
if ui.Kid.Layout != Clean {
ui.Kid.UI.Layout(dui, &ui.Kid, ui.childR.Size(), false)
ui.Kid.Layout = Clean
ui.Kid.Draw = Dirty
self.Draw = Dirty
} else if ui.Kid.Draw != Clean || scrolled {
self.Draw = Dirty
}
}
func (ui *Scroll) Mouse(dui *DUI, self *Kid, m draw.Mouse, origM draw.Mouse, orig image.Point) (r Result) {
if m.Point.In(ui.barR) {
r.Hit = ui
r.Consumed = ui.scrollMouse(m, false)
self.Draw = Dirty
return
}
if m.Point.In(ui.childR) {
nOrigM := origM
nOrigM.Point = nOrigM.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
nm := m
nm.Point = nm.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
r = ui.Kid.UI.Mouse(dui, &ui.Kid, nm, nOrigM, image.ZP)
ui.warpScroll(dui, self, r.Warp, orig)
scrolled := false
if !r.Consumed {
scrolled = ui.scrollMouse(m, true)
r.Consumed = scrolled
}
ui.result(dui, self, &r, scrolled)
if r.Hit != ui.lastMouseUI {
if r.Hit != nil {
ui.Mark(self, r.Hit, false)
}
if ui.lastMouseUI != nil {
ui.Mark(self, ui.lastMouseUI, false)
}
}
ui.lastMouseUI = r.Hit
}
return
}
func (ui *Scroll) Key(dui *DUI, self *Kid, k rune, m draw.Mouse, orig image.Point) (r Result) {
if m.Point.In(ui.barR) {
r.Hit = ui
r.Consumed = ui.scrollKey(k)
if r.Consumed {
self.Draw = Dirty
}
}
if m.Point.In(ui.childR) {
m.Point = m.Point.Add(image.Pt(-ui.scrollbarSize, ui.offset))
r = ui.Kid.UI.Key(dui, &ui.Kid, k, m, image.ZP)
ui.warpScroll(dui, self, r.Warp, orig)
scrolled := false
if !r.Consumed {
scrolled = ui.scrollKey(k)
r.Consumed = scrolled
}
ui.result(dui, self, &r, scrolled)
}
return
}
func (ui *Scroll) warpScroll(dui *DUI, self *Kid, warp *image.Point, orig image.Point) {
if warp == nil {
return
}
offset := ui.offset
if warp.Y < ui.offset {
ui.offset = maximum(0, warp.Y-dui.Scale(40))
} else if warp.Y > ui.offset+ui.r.Dy() {
ui.offset = minimum(ui.Kid.R.Dy()-ui.r.Dy(), warp.Y+dui.Scale(40)-ui.r.Dy())
}
if offset != ui.offset {
if self != nil {
self.Draw = Dirty
} else {
dui.MarkDraw(ui)
}
}
warp.Y -= ui.offset
warp.X += orig.X + ui.scrollbarSize
warp.Y += orig.Y
}
func (ui *Scroll) _focus(dui *DUI, p *image.Point) *image.Point {
if p == nil {
return nil
}
pp := p.Add(ui.childR.Min)
p = &pp
ui.warpScroll(dui, nil, p, image.ZP)
return p
}
func (ui *Scroll) FirstFocus(dui *DUI, self *Kid) *image.Point {
p := ui.Kid.UI.FirstFocus(dui, &ui.Kid)
return ui._focus(dui, p)
}
func (ui *Scroll) Focus(dui *DUI, self *Kid, o UI) *image.Point {
if o == ui {
p := image.Pt(minimum(ui.scrollbarSize/2, ui.r.Dx()), minimum(ui.scrollbarSize/2, ui.r.Dy()))
return &p
}
p := ui.Kid.UI.Focus(dui, &ui.Kid, o)
return ui._focus(dui, p)
}
func (ui *Scroll) Mark(self *Kid, o UI, forLayout bool) (marked bool) {
if self.Mark(o, forLayout) {
return true
}
marked = ui.Kid.UI.Mark(&ui.Kid, o, forLayout)
if marked {
if forLayout {
if self.Layout == Clean {
self.Layout = DirtyKid
}
} else {
if self.Layout == Clean {
self.Draw = DirtyKid
}
}
}
return
}
func (ui *Scroll) Print(self *Kid, indent int) {
what := fmt.Sprintf("Scroll offset=%d childR=%v", ui.offset, ui.childR)
PrintUI(what, self, indent)
ui.Kid.UI.Print(&ui.Kid, indent+1)
}