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Renderer places cam #1 in the center of mass of all cameras when multicam is enabled. #1

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Winter-Guerra opened this issue Mar 19, 2019 · 0 comments

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@Winter-Guerra
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The issue comes from this line in the renderer logic. In future builds, this line should be changed to cameraCollider.center = internal_state.uavCenterOfMass;.

For versions v2.0.3 and v2.0.4-b1, this issue has been hotfixed in issue #116 in the ROS Bridge, but should be fixed properly for future builds.

@Winter-Guerra Winter-Guerra changed the title Camera 1 gets initialized to the center of mass of all cameras Renderer places cam #1 in the center of mass of all cameras when multicam is enabled. Mar 19, 2019
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