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ShaderGraphHelper.ahk
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ShaderGraphHelper.ahk
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#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
#SingleInstance, force
#InstallKeybdHook
#InstallMouseHook
#EscapeChar \
AutoTrim, Off
CoordMode, Mouse, Screen
DetectHiddenWindows, On
ListLines Off
SendMode, Input ; Recommended for new scripts due to its superior speed and reliability.
SetBatchLines -1
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
DetectHiddenText, On
ver:="0.3.1"
nodesPath=%A_ScriptDir%\\Nodes
; 托盘菜单
If A_IsCompiled=1
{
Menu, tray, NoStandard
Menu, tray, Tip, Shader Graph Helper
}
; Menu, tray, add
Menu, tray, add, 更新 | Ver %ver%, UpdateScrit
If A_IsCompiled=1
{
Menu, tray, add, 退出 | Exit, ExitScrit
}
else
{
Menu, Tray, Icon,%A_scriptdir%\\tray.ico,, 1
}
return
#IfWinActive, ahk_class UnityContainerWndClass
LButton::
TryGetAnyKey()
Return
; Block GraphView stupid Shourtcuts
$a::BlockSend("a")
Return
$o::BlockSend("o")
Return
$f::BlockSend("f")
Return
RButton::
if WinExist("A")
ControlGetFocus, curCtrl
ControlGetText, ctrlTxt, %curCtrl%
if ctrlTxt=UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow
{
MouseGetPos, perPosX, perPosY
Send, {MButton Down}
KeyWait, RButton
HookRightMouse(perPosX,perPosY)
}
Else
{
Send, {RButton Down}
KeyWait, RButton
Send, {RButton Up}
}
Return
$!LButton::
MouseGetPos, , , , curCtrl
ControlGetText, ctrlTxt, %curCtrl%
if ctrlTxt=UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow
{
Send, {Click}
Send, {Delete}
}
Else
{
Send, !{LButton Down}
KeyWait, LButton
Send, !{LButton Up}
}
Return
#IfWinActive
ExitScrit:
ExitApp
Return
UpdateScrit:
Run, https://github.com/millionart/UnityShaderGraphHelper/releases
Return
RemoveToolTip:
ToolTip
return
HookRightMouse(perPosX,perPosY)
{
; 获得鼠标当前坐标
MouseGetPos, curPosX, curPosY
; 当前坐标剪去先前坐标
moveX:=abs(curPosX-perPosX)
moveY:=abs(curPosY-perPosY)
; 如果X大于10,Y大于10, 则认为是右键移动
If (moveX>10) || (moveY>10)
{
Send, {MButton Up}
}
else
{
Send, {MButton}
Send, {RButton}
}
}
BlockSend(key)
{
MouseGetPos, , , , curCtrl
ControlGetText, ctrlTxt, %curCtrl%
if ctrlTxt=UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow
{
CoordMode, Mouse, Client
MouseGetPos, MouseX, MouseY
PixelGetColor, color, %MouseX%, %MouseY%
If (A_Cursor="IBeam" || color="0x2B2B2B" || color="0x2E2E2E")
{
while GetKeyState(key, "P")
{
Send, {%key%}
sleep, Max(400 - A_Index*100, 50)
}
}
else
{
global blockedKeyInput:=key
KeyWait, %key%
global blockedKeyInput:=""
Return
}
}
else if ctrlTxt=UnityEditor.GameView
{
Send, {%key% Down}
KeyWait, %key%
Send, {%key% Up}
}
else
{
while GetKeyState(key, "P")
{
Send, {%key%}
sleep, Max(400 - A_Index*100, 50)
}
}
}
TryGetAnyKey()
{
MouseGetPos, , , , curCtrl
ControlGetText, ctrlTxt, %curCtrl%
if ctrlTxt=UnityEditor.ShaderGraph.Drawing.MaterialGraphEditWindow
{
global blockedKeyInput
InputHook :=A_PriorKey
; InputHook := Format(Upper , %InputHook)
StringUpper, InputHook, InputHook
; ToolTip, %InputHook%
If GetKeyState(A_PriorKey) || blockedKeyInput!=""
{
Switch blockedKeyInput
{
Case "a": InputHook:="A"
Case "o": InputHook:="O"
Case "f": InputHook:="F"
}
Switch InputHook
{
Case "`": CreateNode("Slider")
Case "0": CreateNode("Integer")
Case "1": CreateNode("Float")
Case "2": CreateNode("Vector2")
Case "3": CreateNode("Vector3")
Case "4": CreateNode("Vector4")
Case "5": CreateNode("Color")
Case "B": CreateNode("Split")
Case "V": CreateNode("Combine")
Case "G": CreateNode("GetVariable") ; https://github.com/Cyanilux/ShaderGraphVariables
Case "R": CreateNode("RegisterVariable") ; https://github.com/Cyanilux/ShaderGraphVariables
Case "K": CreateNode("ChannelMask")
Case "X": CreateNode("Cross")
Case ".": CreateNode("DotProduct")
Case "L": CreateNode("Lerp")
Case "N": CreateNode("Normalize")
Case "O": CreateNode("OneMinus")
Case "E": CreateNode("Power")
Case "A": CreateNode("Add")
Case "D": CreateNode("Divide")
Case "M": CreateNode("Multiply")
Case "S": CreateNode("Subtract")
Case "T": CreateNode("SampleTexture2D")
Case "U": CreateNode("TillingAndOffset")
; Default:
; ToolTip, %A_Time%
; SetTimer, RemoveToolTip, 1000
}
}
}
Send, {LButton Down}
KeyWait, LButton
Send, {LButton Up}
}
CreateNode(nodeName)
{
global nodesPath
clipSaved:=ClipBoardAll
FileRead, nodeclip, %nodesPath%\\%nodeName%.txt
Clipboard:=nodeclip
ClipWait 0.1, 1
; WinMenuSelectItem is lag, don't use it
; WinMenuSelectItem, A,, Edit, Paste
; https://www.the-automator.com/pasting-with-sendmessage-in-autohotkey/
; Not work
; ControlGetFocus, vCtlClassNN, A
; ControlGet, hCtl, Hwnd,, % vCtlClassNN, A
; SendMessage, 0x0302,,,, % “ahk_id ” hCtl ;WM_PASTE := 0x302
Send, {%key% Up}^{v}
Sleep, 10
Send, {Ctrl Up}
; BlockInput Off
Sleep, 10
Clipboard:=clipSaved
ClipWait 0.1, 1
; MsgBox, %nodesPath% | %fileName% | %nodeclip%
}