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Hi! I couldn't find documentation for this. Is there a way to pass the video texture into a GL shader so that I can perform shader ops based on it? Thanks in advance!
The text was updated successfully, but these errors were encountered:
Hi! I couldn't find documentation for this. Is there a way to pass the video texture into a GL shader so that I can perform shader ops based on it? Thanks in advance!
The text was updated successfully, but these errors were encountered: