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Copy pathcub3d_initialize.c
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cub3d_initialize.c
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* cub3d_initialize.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: mg <[email protected]> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/09/21 16:33:17 by mg #+# #+# */
/* Updated: 2020/10/07 22:33:18 by mg ### ########.fr */
/* */
/* ************************************************************************** */
#include "cub3d.h"
void c3d_initiate_game(t_param *cub3d)
{
c3d_initialize_display(cub3d);
c3d_initialize_map(cub3d);
c3d_initialize_sprite(cub3d);
c3d_initialize_background(cub3d);
c3d_initialize_texture(cub3d);
c3d_window_distance_plane(cub3d);
}
void c3d_initialize_background(t_param *cub3d)
{
c3d_parse_background(cub3d, &cub3d->ceiling);
c3d_parse_background(cub3d, &cub3d->floor);
c3d_draw_background(cub3d);
}
void c3d_initialize_texture(t_param *cub3d)
{
c3d_texture_xpm_to_image(cub3d, &cub3d->texture.north);
c3d_texture_xpm_to_image(cub3d, &cub3d->texture.south);
c3d_texture_xpm_to_image(cub3d, &cub3d->texture.west);
c3d_texture_xpm_to_image(cub3d, &cub3d->texture.east);
c3d_texture_xpm_to_image(cub3d, &cub3d->texture.sprite);
}
void c3d_initialize_map(t_param *cub3d)
{
cub3d->map.tile_size = TILE_SIZE;
c3d_map_grid_allocation(cub3d);
c3d_parse_map_grid(cub3d);
c3d_player_starting_positon(cub3d);
c3d_map_validation(cub3d);
cub3d->map.step = cub3d->map.tile_size / 4;
cub3d->map.width = cub3d->map.tile_size * cub3d->map.column;
cub3d->map.height = cub3d->map.tile_size * cub3d->map.row;
}
void c3d_initialize_sprite(t_param *cub3d)
{
c3d_sprite_malloc_map_grid(cub3d);
c3d_sprite_malloc_visible_arrary(cub3d);
c3d_sprite_grid_default(cub3d);
c3d_sprite_grid_coordinate(cub3d);
cub3d->wall.height_at = ft_memalloc(cub3d->window.width * sizeof(int));
if (!cub3d->wall.height_at)
c3d_print_error_sys(cub3d, "SPRITE HEIGHT AT ARRAY");
}