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The Player and Its Strategies

the logical sample player, both human and automated strategies

file purpose
game-base-control.rkt a framework for creating a controller:
game-control.rkt the actual control classes for a human player mechanism
greedy.rkt implement a simple greedy strategy:
human.rkt TODO: eliminate ROW/COLUMN constants from below and allow players to set up dimensions
player.rkt this component implements the mechanics of the player
random.rkt implement a random-pick strategy that avoids the "maximal fish tile" when possible
strategy-interface.rkt specify a strategt class with contract