You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is it possible to fit a 2D face image or a custom 3D face model without morphing the 3D model using face keypoints?
The process would be given a 2D face image and a custom 3D face mesh
1 - detect face landmarks on 2D image
2 - identify corresponding face landmarks on 3D face mesh (land marks can be pre-annotated)
3 - deform/transform the 2D face image to aling the land marks location
4 - use the transformed image as texture for 3D face
5 - project the 3D face to 2D
While doing this retain realism and expressions of the 2D face?
The text was updated successfully, but these errors were encountered:
Is it possible to fit a 2D face image or a custom 3D face model without morphing the 3D model using face keypoints?
The process would be given a 2D face image and a custom 3D face mesh
1 - detect face landmarks on 2D image
2 - identify corresponding face landmarks on 3D face mesh (land marks can be pre-annotated)
3 - deform/transform the 2D face image to aling the land marks location
4 - use the transformed image as texture for 3D face
5 - project the 3D face to 2D
While doing this retain realism and expressions of the 2D face?
The text was updated successfully, but these errors were encountered: