You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The most important thing when it comes to customs. This is already underway, but I will itemize the specific things that are working/not working here.
Unlike previous games, in RB4 and RBVR the midi file is preprocessed (probably to help loading times). The original midi data is kept around, but in order to create an RBMid we have to do nearly everything the previous engines did under the hood ahead of time (this happens in RBMidConverter.cs):
Overdrive / solo section markers
Vocal phrase markers, type 1 (partially done but not correctly, esp. for HARM tracks)
These are autogenerated somehow and don't match the authored phrases.
Black betty percussion break: phrase split is missed
UNKSTRUCT1 - this usually only has one value in one track for any given song, no clue what it's for.
Vocal tacets? These structs are created during long breaks in the vocal track. (partially done)
These are OK in e.g. bestdayever, but broken in e.g. abc
Vocal range markers - this might be done already?
Unknown uints
Unknown floats
Other toplevel unknowns
Vocal phrase markers, type 2
These seem to match the authored phrase markers
Lyrics (one struct for each instrument track, but only containing lyrics for vocal tracks)
Drum fills (used for fills and BREs)
Pro drum tom markers (both in the gem track and in their own array)
Roll/tremolo markers
Trill markers
Drum mix markers
Gems
HOPOs
Vocal notes and portamentos (completed, except for the parts dealing with phrases)
Vocal percussion
Guitar / bass hand maps
Guitar / bass hand positions
Guitar / bass strum maps
Tempos
Time signatures
Beats
Midi track data
Preview start/end
RB4-only features
MarkupSoloNotes - notes found during solo sections on the MARKUP track
SoloLoops - something to do with freestyle solos, from the MARKUP track
MarkupChord - freestyle vocal permitted pitches
Not supported in RB4?
Keys animations (partially done, but there are still some unknowns)
The text was updated successfully, but these errors were encountered:
The most important thing when it comes to customs. This is already underway, but I will itemize the specific things that are working/not working here.
Unlike previous games, in RB4 and RBVR the midi file is preprocessed (probably to help loading times). The original midi data is kept around, but in order to create an RBMid we have to do nearly everything the previous engines did under the hood ahead of time (this happens in RBMidConverter.cs):
UNKSTRUCT1
- this usually only has one value in one track for any given song, no clue what it's for.bestdayever
, but broken in e.g.abc
RB4-only features
MarkupSoloNotes
- notes found during solo sections on the MARKUP trackSoloLoops
- something to do with freestyle solos, from the MARKUP trackMarkupChord
- freestyle vocal permitted pitchesNot supported in RB4?
The text was updated successfully, but these errors were encountered: