#DynamicRPC
DynamicRPC is a pure-c rpc client-server framework, designed to be expandable and doesnt require IDL. Made with libffi to call functions by pointers without know their prototypes at runtime
#Build
If you want server-client build you could use something like this
gcc -c rpc*.c hashtable.c/hashtable.c tqueque/tqueque.c
and then link they with your .o files and libffi and pthread
** OR**
gcc -o some_project rpc*.c hashtable.c/hashtable.c tqueque.c/tqueque.c -lffi -pthread
#API
Type system: All type-system stuff are in rpctypes.h Most of the types are binding for native C types: CHAR, STR, UINT16..64, INT16..64, VOID
Other types are combination of C types or custom types designed to handle structures or multi-dimensional arrays like: SIZEDBUF, RPCBUFF, RPCSTRUCT
Also there are some special types like PSTORAGE, INTERFUNC, UNIQSTR for them refer to rpctypes.h
All this types are declared in enum rpctypes
Example of its usage: enum rpctypes proto[] = {UINT64, STR, RPCBUFF}
NOTE: SIZEDBUF is declared different for server and client, on server it SHOULD be declared with UINT64 in front of it, on client it SHOULD be standalone(without required UINT64), example:
enum rpctypes server[] = {SIZEDBUF,UINT64}
enum rpctypes client[] = {SIZEDBUF}
examples of function prototype by server and client
client: enum rpctypes Pread[] = {INT32,SIZEDBUF};
server: enum rpctypes Pread[] = {INT32,SIZEDBUF,UINT64};
RPCBUFF API
struct rpcbuff* rpcbuff_create(uint64_t* dimsizes,uint64_t dimsizes_len)
Creates multi-dimensional array with specified dimension sizes by dimsizes and ammount of dimension by dimsizes_len, returns ready to use rpcbuff
Arguments can be NULL for 1 element rpcbuff
void rpcbuff_free(struct rpcbuff* rpcbuff)
Free rpcbuff
int rpcbuff_getlast_from(struct rpcbuff* rpcbuff, uint64_t* index, size_t index_len,void* raw,uint64_t* otype_len,enum rpctypes type)
Get type that matches type at index with len of index_len and unpacks it to raw (SHOULD be pointer to pointer in case with SIZEDBUF, STR, RPCBUFF, RPCSTRUCT) return 0 on success
int rpcbuff_pushto(struct rpcbuff* rpcbuff, uint64_t* index, size_t index_len, void* ptype,uint64_t type_len,enum rpctypes type)
Packs and pushes ptype( pointer only) with type and type_len as len (if type is SIZEDBUF) to an index with len of index len return 0 on success
void rpcbuff_remove(struct rpcbuff* rpcbuff, uint64_t* index, size_t index_len)
Remove type at index with len of index_len
void rpcbuff_unlink(struct rpcbuff* rpcbuff, uint64_t* index, size_t index_len)
Marks type at specified index with len of index_len to NOT be freed by rpcbuff_free
RPCSTRUCT API
NOT DONE YET, please refer to rpctypes.h
Server API
struct rpcserver* rpcserver_create(uint16_t port)
creates new server at specified port; return struct rpcserver* at success
void rpcserver_start(struct rpcserver* rpcserver)
starts server main thread
void rpcserver_free(struct rpcserver* serv);
stops and free server
void rpcserver_stop(struct rpcserver* serv);
stops but doesnt free
int rpcserver_register_fn(struct rpcserver* serv, void* fn, char* fn_name, enum rpctypes rtype, enum rpctypes* argstype, uint8_t argsamm, void* pstorage,int perm)
This function registers function pointer fn with fn_name, return type specified by rtype, prototype specified by argstype and ammount of them specified by argsamm. Also it sets pointer that will be used in PSTORAGE type (can be NULL), and minimal permission to call it by perm
void rpcserver_add_key(struct rpcserver* serv, char* key, int perm);
Adds a key with a permission perm into a server
there are also some APIs not covered here refer to rpcserver.h for them
Client API
struct rpcclient* rpcclient_connect(char* host,int portno,char* key)
connects to a server by address host, at port portno with key as password return struct rpcclient pointer on success or NULL on failures
int rpcclient_call(struct rpcclient* self,char* fn,enum rpctypes* rpctypes,char* flags, uint8_t rpctypes_len,void* fnret,...)
Calls a function with name fn, with prototype rpctypes, flags flags, len of prototype and flags is rpctypes_len, fnret is a pointer to a memory where function result will be placed. Function arguments will be in variable arguments of a rpcclient_call
Flags stand for should this argument will be resened to a client, it supports folowing type: SIZEDBUF,STR,RPCBUFF,RPCSTRUCT. If flags is NULL none of arguments will be resended.
Arguments are passed like in printf, but with folowing exceptions
- SIZEDBUF is passed as char*,uint64_t
- RPCBUFF,RPCSTRUCT,STR is passed by pointers of their types
void rpcclient_disconnect(struct rpcclient* self)
Disconnects from server
there are also some APIs not covered here refer to rpcclient.h for them