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Hey there!
I've been looking for that kind of functionality and started working on it in the context of godot-rust/gdext.
The goal was to be able to edit rust types from godot for game designing.
If you open issues/ need help, I'll probably be available!
The text was updated successfully, but these errors were encountered:
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Hey there!
I've been looking for that kind of functionality and started working on it in the context of godot-rust/gdext.
The goal was to be able to edit rust types from godot for game designing.
If you open issues/ need help, I'll probably be available!
The text was updated successfully, but these errors were encountered: