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Version selections #73
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Interesting issue... I'll have to think about how to fix it because by default it d/l's the latest asset version to the vault then uses the vault version to install into a project/engine. To get a specific version of the asset is possible -- maybe I'll add an version chooser, but then it leaves your vault version at a older version, which normally is not what you want. |
I can verify that. I have UE 4.27-plus build from source and it seems when I try to eject assets or download plugins for it; asset manager downloading the highest version for UE. This being incompatible with intended version.
Yes but legacy support is also a thing. Newer is not always better. Maybe vault caching from lowest possible version of unreal could be solution (??) because it is easier to upgrade than downgrade. |
No, vault caching at the lowest version is not normally what most people would want. You normally want the fixes for the plugins and other assets that have occurred when you are using a newer engine. However, I think adding a version to d/l should solve the issue, or perhaps I could make it is based on what your "default" engine is set to... |
Hi,
It seems like selecting an asset for a UE4 project is bugged a little bit,
most of the time, the application puts the version UE5 of the asset instead of the U4 version, and yet the asset does support
UE4 and 5.
Regards
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