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Getting started
The first thing you wanna do with pax is choosing a location where you will store your modpack. Create a new folder and drop your downloaded version of Pax in there, so your directory structure looks like this:
yourcreatedfolder/
βββ pax (or pax.exe under Windows)
Depending on whether you'd like to start fresh or already have a modpack you'd like to edit, there are two actions you can take:
-
If you want to create a new modpack, execute the
./pax init
command.- Pax will ask to confirm your action and to choose your modpack name, the name of the author, the modpack version (can be any version number, for example
1.0.0
) and the minecraft version (the version this pack is compatible with).
- Pax will ask to confirm your action and to choose your modpack name, the name of the author, the modpack version (can be any version number, for example
-
If you already have a modpack you'd like to modify, execute the
./pax import <file>
command.- Replace
<file>
with a location to your.zip
file, for example./pax import C:\Downloads\All_The_Mods_6.zip
. - For importing, only
.zip
files in the Curseforge modpack structure are accepted..zip
files that contain complete minecraft profiles or*.jar
files are unsupported.
- Replace
Regardless if you chose initialization or import, this is what your directory structure should look like now:
yourcreatedfolder/
βββ modpack/
β βββ overrides/
β βββ manifest.json
βββ pax (or pax.exe under Windows)
If you've opened or unzipped a modpack from Curseforge before, you've surely noticed that pax's directory structure in
modpack/
is completely identical to theirs. Pax is designed to be easy to use with the existing Curseforge structure, which means that even if the./pax export
command fails or the sun goes dark, you would still be able to manually create your modpack by zipping the contents of themodpack/
folder.
Pax has a comprehensive command reference viewable by ./pax --help
or ./pax <command> --help
.
- If you want to list/add/remove/update mods, check out Managing mods.
- In order to get your pack out into the world, you'll need to export it to a
.zip
file.- Use
./pax export
for that. The.zip
file you'll find in.out/
can be uploaded to Curseforge or used in any launcher that supports importing.zip
files.
- Use