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OutputGLCanvas.h
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OutputGLCanvas.h
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/*
* OutputGLCanvas.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
* (c) 2013 Alexandre Quessy -- alexandre(@)quessy(.)net
* (c) 2014 Dame Diongue -- baydamd(@)gmail(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OUTPUTGLCANVAS_H_
#define OUTPUTGLCANVAS_H_
#include "MapperGLCanvas.h"
namespace mmp {
class OutputGLCanvas: public MapperGLCanvas
{
Q_OBJECT
public:
OutputGLCanvas(MainWindow* mainWindow, QWidget* parent = 0, const QGLWidget* shareWidget = 0, QGraphicsScene* scene = 0);
virtual ~OutputGLCanvas() {}
// Adjust viewable scene to correspond to absolute coordinates.
void setSceneRectToViewportGeometry();
// Draws foreground (displays crosshair if needed).
void drawForeground(QPainter *painter , const QRectF &rect);
public:
void setDisplayCrosshair(bool displayCrosshair) {
_displayCrosshair = displayCrosshair;
}
void setDisplayTestSignal(bool displayTestSignal) {
_displayTestSignal = displayTestSignal;
}
private:
void _drawClassicTestSignal(QPainter* painter);
void _drawPALTestCard(QPainter *painter);
void _drawNTSCTestCard(QPainter *painter);
void _drawResolutionText(QPainter *painter, const QRect &rect, int fontSize);
bool _displayCrosshair;
bool _displayTestSignal;
QImage _classicTestCard;
QBrush _brush_test_signal;
QImage _palTestCard;
QImage _ntscTestCard;
protected:
// overriden from QGlWidget:
virtual void resizeGL(int width, int height);
void wheelEvent(QWheelEvent *event);
void mouseMoveEvent(QMouseEvent *event);
};
}
#endif /* OutputGLCanvas_H_ */