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Util.h
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Util.h
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/*
* Util.h
*
* (c) 2013 Sofian Audry -- info(@)sofianaudry(.)com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef UTIL_H_
#define UTIL_H_
#if __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include "Shape.h"
#include "Paint.h"
/**
* @namespace Util Useful functions.
*/
namespace Util {
void correctGlTexCoord(GLfloat x, GLfloat y);
float map_float(float value, float istart, float istop, float ostart, float ostop);
int map_int(int value, int istart, int istop, int ostart, int ostop);
Quad* createQuadForTexture(Texture* texture, int frameWidth, int frameHeight);
Triangle* createTriangleForTexture(Texture* texture, int frameWidth, int frameHeight);
} // end of namespace
#endif /* UTIL_H_ */