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if you feed tilelive.serialize() some poorly formatted Tiles, it sliently skips over them. instead of silently skipping bad stream input, tilellive should probably error or at least warn when you're feeding it bad stuff.
The text was updated successfully, but these errors were encountered:
I agree -- I think the stream should emit an error in this situation, just like regular streams do if objectMode: false and it receives a non-string/buffer.
if you feed
tilelive.serialize()
some poorly formatted Tiles, it sliently skips over them. instead of silently skipping bad stream input, tilellive should probably error or at least warn when you're feeding it bad stuff.The text was updated successfully, but these errors were encountered: