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Fragment shader: 0(10) : error C1503: undefined variable "angleVarfade_texture" 0(10) : error C1105: cannot call a non-function 0(11) : error C1503: undefined variable "angleVarfade_texture" 0(11) : error C1105: cannot call a non-function 0(12) : error C1503: undefined variable "angleVarfade_texture" 0(12) : error C1105: cannot call a non-function 0(13) : error C1503: undefined variable "angleVarfade_texture" 0(13) : error C1105: cannot call a non-function 0(14) : error C1503: undefined variable "angleVarfade_texture" 0(14) : error C1105: cannot call a non-function 0(29) : error C1503: undefined variable "angleVarfade_texture" 0(29) : error C1105: cannot call a non-function 0(29) : error C1503: undefined variable "angleVarfade_texture" 0(29) : error C1105: cannot call a non-function 0(30) : error C1503: undefined variable "angleVarfade_texture" 0(30) : error C1105: cannot call a non-function 0(30) : error C1503: undefined variable "angleVarfade_texture" 0(30) : error C1105: cannot call a non-function
Possible solution: 049479b PostProcessor is called with code:
ShaderLoader.BasePath = "shaders/"; postProcessor = PostProcessor(false, false, false) val fxaa = Fxaa((Gdx.graphics.getWidth()*0.9).toInt(), (Gdx.graphics.getHeight()*0.9).toInt()); postProcessor.addEffect(fxaa)
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Possible solution: 049479b
PostProcessor is called with code:
The text was updated successfully, but these errors were encountered: