-
Notifications
You must be signed in to change notification settings - Fork 3
/
mangos2.conf.dist.in
1846 lines (1800 loc) · 69.6 KB
/
mangos2.conf.dist.in
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
################################################################################
# World server configuration #
################################################################################
[MangosdConf]
ConfVersion=2016070701
################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
# Example: "${CMAKE_INSTALL_PREFIX}/share/mangos"
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: "" - no log directory prefix. if used log names aren't absolute paths
# then logs will be stored in the current directory of the running program.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default:
# ---MYSQL---
# hostname;port;username;password;database
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# ---PGSQL---
# hostname;port;username;password;database
# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux
#
# LoginDatabaseConnections
# WorldDatabaseConnections
# CharacterDatabaseConnections
# Amount of connections to database which will be used for SELECT queries. Maximum 16 connections per database.
# Please, note, for data consistency only one connection for each database is used for transactions and async SELECTs.
# So formula to find out how many connections will be established:
# X = LoginDatabaseConnections + WorldDatabaseConnections + CharacterDatabaseConnections + 1
# Default: 1 connection for SELECT statements
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Port on which the server will listen
#
# BindIP
# Bind World Server to IP/hostname
# This option is useful for running multiple worldd/realmd instances
# on different IP addresses using default ports.
# DO NOT CHANGE THIS UNLESS YOU _REALLY_ KNOW WHAT YOU'RE DOING
#
################################################################################
RealmID = 1
DataDir = "."
LogsDir = ""
LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;root;mangos;mangos2"
CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;character2"
LoginDatabaseConnections = 1
WorldDatabaseConnections = 1
CharacterDatabaseConnections = 1
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"
################################################################################
# PERFORMANCE SETINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process priority setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM's and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM's and Admins only)
# -2 (for GM's and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used to disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# GridCleanUpDelay
# Grid clean up delay (in milliseconds)
# Default: 300000 (5 min)
#
# MapUpdateInterval
# Map update interval (in milliseconds)
# Default: 100
#
# MapUpdateThreads
# Number of map update threads to run
# Default: 2
#
# ChangeWeatherInterval
# Weather update interval (in milliseconds)
# Default: 600000 (10 min)
#
# PlayerSave.Interval
# Player save interval (in milliseconds)
# Default: 900000 (15 min)
#
# PlayerSave.Stats.MinLevel
# Minimum level for saving character stats for external usage in database
# Default: 0 (do not save character stats)
# 1+ (save stats for characters with level 1+)
#
# PlayerSave.Stats.SaveOnlyOnLogout
# Enable/Disable saving of character stats only on logout
# Default: 1 (only save on logout)
# 0 (save on every player save)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMaps support for line of sight and height calculation
# You need to extract the VMaps in order to enable those options
# Default: 1 (enable)
# 0 (disable)
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ','
#
# vmap.enableIndoorCheck
# Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.).
# Requires VMaps enabled to work.
# Default: 1 (Enabled)
# 0 (Disabled)
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, requires more CPU power)
# 0 (disable, not so nice position selection but will require less CPU power)
#
# TargetPosRecalculateRange
# Max distance from movement target point (+moving unit size) and targeted object (+size)
# after that new target movement point calculated. Max: melee attack range (5), min: contact range (0.5)
# More distance let have better performence, less distance let have more sensitive reaction at target move.
# Default: 1.5
#
# mmap.enabled
# Enable/Disable pathfinding using mmaps
# Default: 1 (enable)
# 0 (disable)
#
# mmap.ignoreMapIds
# Disable mmap pathfinding on the listed maps.
# List of map ids with delimiter ','
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0
# Default: 10 (minutes)
#
# MaxCoreStuckTime
# Periodically check if the process got freezed, if this is the case force crash after the specified
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# Default: 0 (Disabled)
#
# AddonChannel
# Permit/disable the use of the addon channel through the server
# (some client side addons can stop work correctly with disabled addon channel)
# Default: 1 (permit addon channel)
# 0 (do not permit addon channel)
#
# CleanCharacterDB
# Perform character db cleanups on start up
# Default: 1 (Enable)
# 0 (Disabled)
#
################################################################################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
GridCleanUpDelay = 300000
MapUpdateInterval = 100
MapUpdateThreads = 2
ChangeWeatherInterval = 600000
PlayerSave.Interval = 900000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreSpellIds = "7720"
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
mmap.enabled = 1
mmap.ignoreMapIds = ""
UpdateUptimeInterval = 10
MaxCoreStuckTime = 0
AddonChannel = 1
CleanCharacterDB = 1
################################################################################
# SERVER LOGGING
#
# LogSQL
# Enable logging of GM commands - all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00), a new file is created - the old file will not be deleted.
# Default: 1 - Write SQL code to logfile
# 0 - Do not log
#
# PidFile
# World daemon PID file
# Default: "" - do not create PID file
# "./worldd.pid" - create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# LogTime
# Include time in server console output [hh:mm:ss]
# Default: 0 (no time)
# 1 (print time)
#
# LogFile
# Logfile name
# Default: "world-server.log"
# "" - Empty name disable creating log file
#
# LogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_PlayerMoves
# LogFilter_VisibilityChanges
# LogFilter_Weather
# LogFilter_DbStrictedCheck
# LogFilter_SQLText
# LogFilter_Pathfinding
# LogFilter_MapsLoading
# LogFilter_EventAiDev
# LogFilter_Calendar
# Log filters (active by default - meaning: the filter is active, hence the log is not displayed)
# Default: 1 - not include with any log level
# 0 - include in log if log level permit
#
# LogFilter_PeriodicAffects
# LogFilter_AIAndMovegens
# LogFilter_PlayerStats
# LogFilter_Damage
# LogFilter_Combat
# LogFilter_SpellCast
# Log filters (disabled by default, mostly debug only output affected cases)
# Default: 0 - include in log if log level permit
# 1 - not include with any log level
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: "" - no log file created
# "world.log" - recommended name to create a log file
#
# WorldLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: "DBErrors.log"
#
# ElunaErrorLogFile
# Log file of Eluna errors detected at server run
# Default: "ElunaErrors.log"
#
# EventAIErrorLogFile
# Log file of EventAI errors detected at server run
# Default: "EventAIErrors.log"
#
# CharLogFile
# Character operations logfile name
# Default: "Char.log"
# "" - Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 - don't include dumping chars to log
# 1 - include dumping chars to log
#
# GmLogFile
# GM Log file of gm commands
# Default: "" (Disable)
#
# GmLogTimestamp
# GM Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# GmLogPerAccount
# GM Logfiles with GM account id (Note: logs not created if GmLogFile not set)
# Default: 0 - add gm log data to single log file
# 1 - add gm log data to account specific log files with name
# in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# or form Logname_#ID.Ext
#
# RaLogFile
# Log file of RA commands
# Default: "Ra.log"
# "" - Empty name for disable
#
# WardenLogFile
# Log file for warden-related output
# Default: "" - no log file created
# "warden.log" - recommended name to create a log file
#
# LogColors
# Color for messages (format "normal_color details_color debug_color error_color")
# Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY,
# 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE
# Default: "" - none colors
# Example: "13 7 11 9"
#
################################################################################
LogSQL = 1
PidFile = ""
LogLevel = 3
LogTime = 0
LogFile = "world-server.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
LogFilter_Weather = 1
LogFilter_DbStrictedCheck = 1
LogFilter_Pathfinding = 1
LogFilter_MapsLoading = 1
LogFilter_EventAiDev = 1
LogFilter_PeriodicAffects = 0
LogFilter_PlayerMoves = 1
LogFilter_SQLText = 1
LogFilter_AIAndMovegens = 0
LogFilter_PlayerStats = 0
LogFilter_Damage = 0
LogFilter_Combat = 0
LogFilter_SpellCast = 0
LogFilter_Calendar = 1
WorldLogFile = "world-packets.log"
WorldLogTimestamp = 0
DBErrorLogFile = "world-database.log"
ElunaErrorLogFile = "ElunaErrors.log"
EventAIErrorLogFile = "world-eventai.log"
CharLogFile = "world-characters.log"
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = "world-gamemaster.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "world-remote-access.log"
WardenLogFile = "warden.log"
WardenLogTimestamp = 0
LogColors = "13 7 11 9"
SD3ErrorLogFile = "scriptdev3-errors.log"
################################################################################
# SERVER SETTINGS
#
# GameType
# Server realm style
# 0 = NORMAL; 1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# RealmZone
# Server realm zone (set allowed alphabet in character names/etc). See also Strict*Names options.
#
# 1 Development - any language (Default)
# 2 United States - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 English - extended-Latin
# 9 German - extended-Latin
# 10 French - extended-Latin
# 11 Spanish - extended-Latin
# 12 Russian - Cyrillic
# 13 Tournament - basic-Latin at create, any at login
# 14 Taiwan - East-Asian
# 15 Tournament - basic-Latin at create, any at login
# 16 China - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 Tournament - basic-Latin at create, any at login
# 26 Test Server - any language
# 27 Tournament - basic-Latin at create, any at login
# 28 QA Server - any language
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# Allow server use content from expansion
# 3 - check expansion 3 maps existence, and if client support expansion 3 and account have
# expansion 3 setting then allow visit expansion 3 maps, allow create new race and class character)
# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow visit its, not allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish;
# 7 = Spanish Mexico; 8 = Russian; 255 = Auto Detect (Default)
#
# DeclinedNames
# Allow russian clients to set and use declined names
# Default: 0 - do not use declined names, except when the Russian RealmZone is set
# 1 - use declined names
#
# StrictPlayerNames
# Limit player name to language specific symbols set, not allow create characters, and set rename request and disconnect at not allowed symbols name
# Default: 0 disable (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with not allowed symbols in name
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# Default: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# Minimal name length (1..12)
# Default: 2
#
# MinCharterName
# Minimal name length (1..24)
# Default: 2
#
# MinPetName
# Minimal name length (1..12)
# Default: 2
#
# CharactersCreatingDisabled
# Disable characters creating for specific team or any (non-player accounts not affected)
# Default: 0 - enabled
# 1 - disabled only for Alliance
# 2 - disabled only for Horde
# 3 - disabled for both teams
#
# CharactersPerAccount
# Limit numbers of characters per account (at all realms).
# Note: this setting limits the character creating at the _current_ realm base at characters amount at all realms
# Default: 50
# The number must be >= CharactersPerRealm
#
# CharactersPerRealm
# Limit numbers of characters for account at realm
# Default: 10 (client limitation)
# The number must be between 1 and 10
#
# HeroicCharactersPerRealm
# Limit numbers of heroic class characters for account at realm
# Default: 1
# The number must be between 0 (not allowed) and 10
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
# 0 - does not require any existing character
# 1 - require at least one other existing character
# Default: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 - show intro for each new character
# 1 - show intro only for first character of selected race
# 2 - disable intro in all cases
#
# MaxPlayerLevel
# Max level that can be reached by a player for experience (in range from 1 to 100).
# Change not recommended
# Default: 80
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# StartHeroicPlayerLevel
# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel)
# Default: 55
#
# StartPlayerMoney
# Amount of money that new players will start with.
# If you want to start with one silver, use for example 100 (100 copper = 1 silver)
# Default: 0
#
# MaxHonorPoints
# Max honor points that player can have.
# Default: 75000
#
# StartHonorPoints
# Amount of honor that new players will start with
# Default: 0
#
# MaxArenaPoints
# Max arena points that player can have.
# Default: 5000
#
# StartArenaPoints
# Amount of arena points that new players will start with
# Default: 0
#
# InstantLogout
# Enable or disable instant logout for security level (0..4) or high (NOT in combat/while dueling/while falling)
# Default: 1 (Mods/GMs/Admins)
#
# AllFlightPaths
# Players will start with all flight paths (Note: ALL flight paths, not only player's team)
# Default: 0 (true)
# 1 (false)
#
# InstantFlightPaths
# Flight paths will take players to their destination instantly, instead of making them wait to fly there.
# Default: 0 (false)
# 1 (true)
#
# AlwaysMaxSkillForLevel
# Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc.
# Default: 0 (false)
# 1 (true)
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# MaxSpellCastsInChain
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
# Too Low value will make some correct triggered casts fail
# 0 (no limit)
# Default: 20
#
# BirthdayTime
# Set to birthday (date in unix time), By default 28th August 2005, when MaNGOS got its name
# Default: 1125180000
#
# RabbitDay
# Set to Rabbit Day (date in unix time), only the day and month are considered, the year is not important
# Default: 0 (off)
# Suggested: 954547200 (April 1st, 2000)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.ResetTimeHour
# The hour of the day (0-23) when the global instance resets occur.
# Default: 4
#
# Instance.UnloadDelay
# Unload the instance map from memory after some time if no players are inside.
# Default: 1800000 (miliseconds, i.e 30 minutes)
# 0 (instance maps are kept in memory until they are reset)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# Default: 7
# -1 (show all available quests marks)
#
# Quests.Daily.ResetHour
# Hour when daily quests reset (0..23)
# Default: 6
#
# Quests.Weekly.ResetWeekDay
# Week day when daily quests reset (0..6) 0 == Sunday
# Default: 3
#
# Quests.Weekly.ResetHour
# Hour in one from weekly days when weekly quests reset (0..23)
# Default: 6
#
# Quests.IgnoreRaid
# Non-raid quests allowed in raids
# Default: 0 (not allowed)
# 1 (allowed)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
# Default: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
# Default: 25
#
# TimerBar.Fatigue.GMLevel
# Disable/enable fatigue for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fatigue.Max
# Fatigue max timer value (in secs)
# Default: 60 (1 minute)
# 0 (instant death)
#
# TimerBar.Breath.GMLevel
# Disable/enable waterbreathing for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Breath.Max
# Waterbreathing max timer value (in secs)
# Default: 180
# 0 (instant underwater breathing damage start)
#
# TimerBar.Fire.GMLevel
# Disable/enable lava fire damage for security level (0..4) or high
# Default: 4 (None)
#
# TimerBar.Fire.Max
# Lava damage delay max timer value (in secs)
# Default: 1
# 0 (instant in lava damage start)
#
# MaxPrimaryTradeSkill
# Max count that player can learn the primary trade skill.
# Default: 2
# Max : 10
#
# TradeSkill.GMIgnore.MaxPrimarySkillsCount
# GM level starting from max primary skill count requirement ignored.
# Default: 4 (Console as noneone)
#
# TradeSkill.GMIgnore.Level
# GM level starting from trade skill level requirement ignored.
# Default: 4 (Console as noneone)
#
# TradeSkill.GMIgnore.Skill
# GM level starting from trade skill skill requirement ignored.
# Default: 4 (Console as noneone)
#
# MinPetitionSigns
# Min signatures count to creating guild (0..9).
# Default: 9
#
# MaxGroupXPDistance
# Max distance to creature for group memeber to get XP at creature death.
# Default: 74
#
# MailDeliveryDelay
# Mail delivery delay time for item sending
# Default: 3600 sec (1 hour)
#
# MassMailer.SendPerTick
# Max amount mail send each tick from mails list scheduled for mass mailer proccesing.
# More mails increase server load but speedup mass mail proccess. Normal tick length: 50 msecs, so 20 ticks in sec and 200 mails in sec by default.
# Default: 10
#
# SkillChance.Prospecting
# For prospecting skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# SkillChance.Milling
# For milling skillup impossible by default, but can be allowed as custom setting
# Default: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtTalentsReset
# Talent reset can change offhand weapon restrictions for equip slots.
# Default: 0 - recheck offhand slot weapon only at zone update
# 1 - recheck offhand slot weapon at talent reset also
#
# PetUnsummonAtMount
# Permanent pet will unsummoned at player mount
# 0 - unsummon only for flying mounts
# Default: 1 - unsummon for any mount
#
# ClientCacheVersion
# Client cache version for client cache data reset. Use any different from DB value and not recently used for triggering reset.
# Default: 0 (use DB value from world DB db_version.cache_id field)
#
# Event.Announce
# Default: 0 (false)
# 1 (true)
#
# BeepAtStart
# Beep at mangosd start finished (mostly work only at Unix/Linux systems)
# Default: 1 (true)
# 0 (false)
#
# ShowProgressBars
# Control show progress bars for load steps at server startup
# Default: 1 (true)
# 0 (false)
#
# WaitAtStartupError
# After startup error report wait <Enter> or some time before continue (and possible close console window)
# -1 (wait until <Enter> press)
# Default: 10 (wait 10 seconds before closing)
# 0 (not wait)
# N (>0, wait N secs)
#
# Raid.MinLevel
# Minimal player level to join raid groups (only affects existing raid groups, party->raid convert ignored)
# You can bypass this setting by typing "/script SetAllowLowLevelRaid(true/false)" command in chat
# Default: 10
#
# PlayerCommands
# Should player chat be parsed for GM commands.
# Default: 0 (ignore commands)
# 1 (parse commands)
#
# Motd
# Message of the Day. Displayed at worldlogin for every user ('@' for a newline).
#
################################################################################
GameType = 1
RealmZone = 1
Expansion = 2
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MinPlayerName = 2
MinCharterName = 2
MinPetName = 2
CharactersCreatingDisabled = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 1
MinLevelForHeroicCharacterCreating = 55
SkipCinematics = 0
MaxPlayerLevel = 80
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 0
MaxHonorPoints = 75000
StartHonorPoints = 0
MaxArenaPoints = 5000
StartArenaPoints = 0
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 0
InstantFlightPaths = 0
AlwaysMaxSkillForLevel = 0
ActivateWeather = 1
CastUnstuck = 1
MaxSpellCastsInChain = 20
BirthdayTime = 1125180000
RabbitDay = 0
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 0
Instance.ResetTimeHour = 4
Instance.UnloadDelay = 1800000
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.Daily.ResetHour = 6
Quests.Weekly.ResetWeekDay = 3
Quests.Weekly.ResetHour = 6
Quests.IgnoreRaid = 0
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
TimerBar.Fatigue.GMLevel = 4
TimerBar.Fatigue.Max = 60
TimerBar.Breath.GMLevel = 4
TimerBar.Breath.Max = 180
TimerBar.Fire.GMLevel = 4
TimerBar.Fire.Max = 1
MaxPrimaryTradeSkill = 2
TradeSkill.GMIgnore.MaxPrimarySkillsCount = 4
TradeSkill.GMIgnore.Level = 4
TradeSkill.GMIgnore.Skill = 4
MinPetitionSigns = 9
MaxGroupXPDistance = 74
MailDeliveryDelay = 3600
MassMailer.SendPerTick = 10
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtTalentsReset = 0
PetUnsummonAtMount = 1
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
ShowProgressBars = 1
WaitAtStartupError = 10
Raid.MinLevel = 10
PlayerCommands = 0
Motd = "Welcome to Mangos Two"
################################################################################
# PLAYER INTERACTION
#
# AllowTwoSide.Accounts
# Allow accounts to create characters in both teams in any game type.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# AllowTwoSide.Interaction.Calendar
# Allow or not common :chat(say,yell); channel(chat); group(join); guild(join); merge all auction houses for players from
# different teams; send mail to different team; calendar(invite player from different team)
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.WhoList
# Allow show player from both team in who list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# AllowTwoSide.AddFriend
# Allow adding friends from other team in friend list.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
# TalentsInspecting
# Allow other players see character talents in inspect dialog (Characters in Gamemaster mode can
# inspect talents always)
# Default: 1 (allow)
# 0 (not allow)
#
################################################################################
AllowTwoSide.Accounts = 0
AllowTwoSide.Interaction.Chat = 0
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Interaction.Mail = 0
AllowTwoSide.Interaction.Calendar = 0
AllowTwoSide.WhoList = 0
AllowTwoSide.AddFriend = 0
TalentsInspecting = 1
################################################################################
# CREATURE AND GAMEOBJECT SETTINGS
#
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
# Default: 100 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
# Default: 1 - 100%
# 1.5 - 150%
# 0 - off (0%)
#
# CreatureRespawnAggroDelay
# The delay between when a creature spawns and when it can be aggroed by nearby movement.
# Default: 5000 (5s)
#
# CreatureFamilyFleeAssistanceRadius
# Radius which creature will use to seek for a near creature for assistance. Creature will flee to this creature.
# Default: 30
# 0 - off
#
# CreatureFamilyAssistanceRadius
# Radius which creature will use to call assistance without moving
# Default: 10
# 0 - off
#
# CreatureFamilyAssistanceDelay
# Reaction time for creature assistance call
# Default: 1500 (1.5s)
#
# CreatureFamilyFleeDelay
# Time during which creature can flee when no assistant found
# Default: 7000 (7s)
#
# WorldBossLevelDiff
# Difference for boss dynamic level with target
# Default: 3
#
# Corpse.EmptyLootShow
# If target can have loot (or can be skining after loot) but no loot generated still show loot window
# Default: 1 (show)
# 0 (not show)
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# Seconds until creature corpse will decay without being looted or skinned (not used when creature does not have loot initially)
# Default: 300, 900, 600, 1200, 3600
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
# Default: 0.0 (will use modifier /3 of the creatures spawntimesecs when 0.0)
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
#