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stream_framer.go
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/
stream_framer.go
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package quic
import (
"sync"
"github.com/lucas-clemente/quic-go/internal/protocol"
"github.com/lucas-clemente/quic-go/internal/wire"
)
type streamFramer struct {
streamGetter streamGetter
cryptoStream cryptoStreamI
version protocol.VersionNumber
streamQueueMutex sync.Mutex
activeStreams map[protocol.StreamID]struct{}
streamQueue []protocol.StreamID
hasCryptoStreamData bool
}
func newStreamFramer(
cryptoStream cryptoStreamI,
streamGetter streamGetter,
v protocol.VersionNumber,
) *streamFramer {
return &streamFramer{
streamGetter: streamGetter,
cryptoStream: cryptoStream,
activeStreams: make(map[protocol.StreamID]struct{}),
version: v,
}
}
func (f *streamFramer) AddActiveStream(id protocol.StreamID) {
if id == f.version.CryptoStreamID() { // the crypto stream is handled separately
f.streamQueueMutex.Lock()
f.hasCryptoStreamData = true
f.streamQueueMutex.Unlock()
return
}
f.streamQueueMutex.Lock()
if _, ok := f.activeStreams[id]; !ok {
f.streamQueue = append(f.streamQueue, id)
f.activeStreams[id] = struct{}{}
}
f.streamQueueMutex.Unlock()
}
func (f *streamFramer) HasCryptoStreamData() bool {
f.streamQueueMutex.Lock()
hasCryptoStreamData := f.hasCryptoStreamData
f.streamQueueMutex.Unlock()
return hasCryptoStreamData
}
func (f *streamFramer) PopCryptoStreamFrame(maxLen protocol.ByteCount) *wire.StreamFrame {
f.streamQueueMutex.Lock()
frame, hasMoreData := f.cryptoStream.popStreamFrame(maxLen)
f.hasCryptoStreamData = hasMoreData
f.streamQueueMutex.Unlock()
return frame
}
func (f *streamFramer) PopStreamFrames(maxTotalLen protocol.ByteCount) []*wire.StreamFrame {
var currentLen protocol.ByteCount
var frames []*wire.StreamFrame
f.streamQueueMutex.Lock()
// pop STREAM frames, until less than MinStreamFrameSize bytes are left in the packet
numActiveStreams := len(f.streamQueue)
for i := 0; i < numActiveStreams; i++ {
if maxTotalLen-currentLen < protocol.MinStreamFrameSize {
break
}
id := f.streamQueue[0]
f.streamQueue = f.streamQueue[1:]
// This should never return an error. Better check it anyway.
// The stream will only be in the streamQueue, if it enqueued itself there.
str, err := f.streamGetter.GetOrOpenSendStream(id)
// The stream can be nil if it completed after it said it had data.
if str == nil || err != nil {
delete(f.activeStreams, id)
continue
}
frame, hasMoreData := str.popStreamFrame(maxTotalLen - currentLen)
if hasMoreData { // put the stream back in the queue (at the end)
f.streamQueue = append(f.streamQueue, id)
} else { // no more data to send. Stream is not active any more
delete(f.activeStreams, id)
}
if frame == nil { // can happen if the receiveStream was canceled after it said it had data
continue
}
frames = append(frames, frame)
currentLen += frame.Length(f.version)
}
f.streamQueueMutex.Unlock()
return frames
}