OBMT is a tool to convert any meshes in your load order using Morrowind.exe style bumpmaps into openmw-compliant ones. It achieves this in three phases:
- Any textures whose names end with
_nm.dds
are renamed to end in_n.dds
- References to textures ending with
_nm.dds
are removed from the mesh - Also checks a hardcoded list of
NiTextureEffect
nodes which are known to be invalid and removes those also.
This is a destructive process and the original assets are not backed up. However, the result is a qualitative visual improvement.
See screenshots below. (later)
Navigate to the releases category on this page and simply download the build most relevant for your platform.
Double-click the binary once and it will chew through your entire load order and log whatever meshes it alters in a file in the same folder, called translator.log