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OpenMW BumpMap Translator

What Is This?

OBMT is a tool to convert any meshes in your load order using Morrowind.exe style bumpmaps into openmw-compliant ones. It achieves this in three phases:

  1. Any textures whose names end with _nm.dds are renamed to end in _n.dds
  2. References to textures ending with _nm.dds are removed from the mesh
  3. Also checks a hardcoded list of NiTextureEffect nodes which are known to be invalid and removes those also.

This is a destructive process and the original assets are not backed up. However, the result is a qualitative visual improvement.

See screenshots below. (later)

Okay, How Do I Use It?

Navigate to the releases category on this page and simply download the build most relevant for your platform.

Double-click the binary once and it will chew through your entire load order and log whatever meshes it alters in a file in the same folder, called translator.log