This document outlines the structure and usage of the XML format for story mapping in interactive games, as demonstrated in u-stags-IF-Example.xml
.
- Game Elements: Define the title, genre, settings, and characters of your game.
- Plot Events: Detail key events, actions, and choices within the narrative.
- Challenges and Mechanics: Specify challenges, mechanics, and their outcomes based on player decisions.
- Variables and Attributes: Use variables and attributes to influence the story's path and player interactions.
- Outline the Game Story: Develop the plot's Decision Points, characters, and settings of your game.
- Translate into XML: Structure these elements into XML, ensuring clarity and coherence in the narrative flow.
- Incorporate Dynamics: Integrate challenges and mechanics that respond to player choices.
Refer to stm4IF-Example.xml
in the project repository for a detailed example of an XML story map.