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Story Tag Mapping for Interactive Fiction

Overview

This document outlines the structure and usage of the XML format for story mapping in interactive games, as demonstrated in u-stags-IF-Example.xml.

XML Structure for Interactive Storytelling

  • Game Elements: Define the title, genre, settings, and characters of your game.
  • Plot Events: Detail key events, actions, and choices within the narrative.
  • Challenges and Mechanics: Specify challenges, mechanics, and their outcomes based on player decisions.
  • Variables and Attributes: Use variables and attributes to influence the story's path and player interactions.

Creating Your XML Story Map

  1. Outline the Game Story: Develop the plot's Decision Points, characters, and settings of your game.
  2. Translate into XML: Structure these elements into XML, ensuring clarity and coherence in the narrative flow.
  3. Incorporate Dynamics: Integrate challenges and mechanics that respond to player choices.

Refer to stm4IF-Example.xml in the project repository for a detailed example of an XML story map.