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main.js
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'use strict';
const electron = require('electron');
const app = electron.app; // Module to control application life.
const BrowserWindow = electron.BrowserWindow; // Module to create native browser window.
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
var mainWindow = null;
// Stay open only if the screensaver should be shown (/s param)
// We don't implement /c (configure) and /p (preview) for now...
var shouldStart = false;
for (var i = 0; i < process.argv.length; i++) {
if (process.argv[i].trim() == "/s") {
shouldStart = true;
break;
}
}
if (!shouldStart) {
app.quit();
}
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform != 'darwin') {
app.quit();
}
});
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
app.on('ready', function() {
// Create the browser window.
mainWindow = new BrowserWindow({width: 800, height: 600, fullscreen: true });
// and load the index.html of the app.
mainWindow.loadURL('file://' + __dirname + '/index.html');
// Hide the menu
mainWindow.setMenu(null);
// Dev tools (when in doubt, uncomment!)
//mainWindow.webContents.openDevTools();
// Emitted when the window is closed.
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
});
// Quit the screensaver when the renderer process says so
var ipc = require('ipc');
ipc.on('sendQuit', function(event){
app.quit();
});