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gl_pagedtexture.h
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/************************************************************************
* Copyright (c) 2005-2007 [email protected] *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef PAGED_TEXTURE_H
#define PAGED_TEXTURE_H
#include <SDL_opengl.h>
namespace OpenGL {
struct TexCoord {
TexCoord(GLfloat a, GLfloat b) : u(a), v(b) {}
TexCoord() : u(0.0f), v(0.0f) {}
GLfloat u;
GLfloat v;
};
struct PagedTexture {
private:
void _copyCoords(const PagedTexture & other) {
for (int i=0; i < 2; ++i) {
coords[i].u = other.coords[i].u;
coords[i].v = other.coords[i].v;
}
}
public:
PagedTexture(GLuint p, GLfloat a, GLfloat b, GLfloat c, GLfloat d) :
inPage(p) {
coords[0].u = a;
coords[0].v = b;
coords[1].u = c;
coords[1].v = d;
}
PagedTexture() : inPage(0) {}
PagedTexture(const PagedTexture & other) : inPage(other.inPage) {
_copyCoords(other);
}
PagedTexture & operator = (const PagedTexture & other) {
inPage = other.inPage;
_copyCoords(other);
return *this;
}
GLuint inPage;
TexCoord coords[2];
};
}
#endif