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gl_base.cpp
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/************************************************************************
* Copyright (c) 2005-2007 [email protected] *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#include "gl_base.h"
#include <SDL_opengl.h>
#include "common_sdl_gl.h"
#include "log.h"
using namespace Util;
namespace OpenGL {
template<class T> void ImmediateRenderer<T>::assertCorrectPrimitive(GLenum newType) {
if (!insideBegin) {
WARN << "Missing glBegin() call" << std::endl;
}
else {
if (currentPrimitiveType == newType)
return;
WARN << "Forcing switch of primitive type" << std::endl;
glEnd();
}
glBegin(newType);
currentPrimitiveType = newType;
insideBegin = true;
}
template<class T> void ImmediateRenderer<T>::begin(GLenum type) {
// FIXME: check !insideBegin
currentPrimitiveType = type;
insideBegin = true;
}
template<class T> void ImmediateRenderer<T>::end() {
insideBegin = false;
}
template<class T> GLenum ImmediateRenderer<T>::currentPrimitiveType = GL_POINTS;
template<> void ImmediateRenderer<Quad2Int>::draw(const Quad2Int & quad) {
//assertCorrectPrimitive(quad.primitiveType);
for (int i = 0; i < 4; i++)
glVertex2i(quad.vertices[i][0], quad.vertices[i][1]);
}
template<> void ImmediateRenderer<ColoredQuad2Int>::draw(const ColoredQuad2Int & quad) {
//assertCorrectPrimitive(quad.primitiveType);
for (int i = 0; i < 4; i++) {
glColor3f(quad.colors[i][0], quad.colors[i][1], quad.colors[i][2]);
glVertex2i(quad.vertices[i][0], quad.vertices[i][1]);
}
}
template<> void ImmediateRenderer<FontQuad>::draw(const FontQuad & quad) {
glBindTexture(GL_TEXTURE_2D, quad.texId);
glBegin(quad.primitiveType);
for (int i = 0; i < 4; i++) {
glTexCoord2f(quad.texCoords[i][0], quad.texCoords[i][1]);
glVertex2i(quad.vertices[i][0], quad.vertices[i][1]);
}
glEnd();
}
/*
template<> void ImmediateRenderer<OpenGTA::Map::BlockInfo>::draw(const OpenGTA::Map::BlockInfo & info) {
for (int i = 0; i < 4; ++i) {
}
}
*/
}