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fx_sdt.h
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/* derived from:
*
* grand theft auto .sdt format
* copyright 2002 Delfi [email protected]
*/
/************************************************************************
* Copyright (c) 2005-2007 [email protected] *
* *
* This software is provided as-is, without any express or implied *
* warranty. In no event will the authors be held liable for any *
* damages arising from the use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute *
* it freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must *
* not claim that you wrote the original software. If you use this *
* software in a product, an acknowledgment in the product documentation *
* would be appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must *
* not be misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source *
* distribution. *
************************************************************************/
#ifndef OGTA_FX_SDT_H
#define OGTA_FX_SDT_H
#include <physfs.h>
#include <string>
#include <map>
namespace OpenGTA {
class SoundsDB {
public:
SoundsDB();
SoundsDB(const std::string & sdt_file);
~SoundsDB();
void load(const std::string & sdt_file);
struct Entry {
Entry(PHYSFS_uint32, PHYSFS_uint32, PHYSFS_uint32);
PHYSFS_uint32 rawStart;
PHYSFS_uint32 rawSize;
PHYSFS_uint32 sampleRate;
};
typedef PHYSFS_uint16 KeyType;
Entry & getEntry(KeyType key);
unsigned char* getBuffered(KeyType key);
private:
void clear();
typedef std::map<KeyType, Entry> MapType;
MapType knownEntries;
PHYSFS_file *dataFile;
};
}
#endif