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But esp. if compiling for generic systems it makes sense to explicity enable it just like dxva2 and d3d11va in the bat (ffmpeg_options_builtin= line).
From https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=9044 "With the Direct3D 12 video decoding support, we can render or process the decoded images by the pixel shaders or compute shaders directly without the extra copy overhead, which is beneficial especially if you are trying to render or post-process a 4K or 8K video."
The text was updated successfully, but these errors were encountered:
This is trivial, but I'm not versed in creating PR (sorry): ffmpeg now has is support for d3d12va video decoding - see the the d3d12va files in https://github.com/FFmpeg/FFmpeg/tree/master/libavcodec
By default, dxva2, d3d11va and d3d12va are set to autodetect: https://github.com/FFmpeg/FFmpeg/blob/master/configure
But esp. if compiling for generic systems it makes sense to explicity enable it just like dxva2 and d3d11va in the bat (ffmpeg_options_builtin= line).
From https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=9044
"With the Direct3D 12 video decoding support, we can render or process the decoded images by the pixel shaders or compute shaders directly without the extra copy overhead, which is beneficial especially if you are trying to render or post-process a 4K or 8K video."
The text was updated successfully, but these errors were encountered: