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item-tooltip.php
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item-tooltip.php
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<?php
/**
* @package World of Warcraft Armory
* @version Release 4.50
* @revision 456
* @copyright (c) 2009-2011 Shadez
* @license http://opensource.org/licenses/gpl-license.php GNU Public License
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
**/
define('__ARMORY__', true);
define('load_items_class', true);
define('load_characters_class', true);
define('load_mangos_class', true);
define('load_item_class', true);
define('load_itemprototype_class', true);
if(!@include('includes/armory_loader.php')) {
die('<b>Fatal error:</b> unable to load system files.');
}
header('Content-type: text/xml');
$itemID = (isset($_GET['i'])) ? (int) $_GET['i'] : null;
$name = (isset($_GET['cn'])) ? $_GET['cn'] : null;
$realmId = (isset($_GET['r'])) ? $utils->GetRealmIdByName($_GET['r']) : 1;
if($name != null) {
$characters->SetOptions(LOAD_NOTHING);
$characters->SetOptions(array('load_inventory' => true));
$characters->BuildCharacter($name, $realmId);
}
$isCharacter = $characters->CheckPlayer();
if(Armory::$armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
if($utils->IsItemComparisonAllowed()) {
$selected_char_data = $utils->GetActiveCharacter();
$chars_data = sprintf('%s:%s:%s:%s', ($characters->CheckPlayer()) ? $characters->GetName() : null, $characters->GetRealmName(), $selected_char_data['name'], $selected_char_data['realmName']);
$cache_id = $utils->GenerateCacheId('item-tooltip', $itemID, $chars_data, Armory::$currentRealmInfo['name']);
}
else {
$cache_id = $utils->GenerateCacheId('item-tooltip', $itemID, ($characters->CheckPlayer()) ? $characters->GetName() : null, Armory::$currentRealmInfo['name']);
}
if($cache_data = $utils->GetCache($cache_id, 'tooltips')) {
echo $cache_data;
echo sprintf('<!-- Restored from cache; id: %s -->', $cache_id);
exit;
}
}
// Load XSLT template
$xml->LoadXSLT('items/tooltip.xsl');
$xml->XMLWriter()->startElement('page');
$xml->XMLWriter()->writeAttribute('globalSearch', 1);
$xml->XMLWriter()->writeAttribute('lang', Armory::GetLocale());
$xml->XMLWriter()->writeAttribute('requestUrl', 'item-tooltip.xml');
$itemID = (int) $_GET['i'];
if(!$items->IsItemExists($itemID)) {
$xml->XMLWriter()->startElement('itemTooltips');
$xml->XMLWriter()->startElement('itemTooltip');
$xml->XMLWriter()->endElement(); //itemTooltip
$xml->XMLWriter()->endElement(); //itemTooltips
$xml->XMLWriter()->endElement(); //page
echo $xml->StopXML();
exit;
}
$xml->XMLWriter()->startElement('itemTooltips');
$xml->XMLWriter()->startElement('itemTooltip');
/** ITEM TOOLTIP DATA GENERATED IN Items::ItemTooltip(int $itemID, XMLWriter $xml, Characters $characters)**/
$items->ItemTooltip($itemID, $xml, $characters);
$xml->XMLWriter()->endElement(); //itemTooltip
if($utils->IsItemComparisonAllowed()) {
$primaryCharacter = $utils->GetActiveCharacter();
if(isset($primaryCharacter['name'])) {
if($primaryCharacter['name'] != $characters->GetName() || ($primaryCharacter['name'] == $characters->GetName() && $primaryCharacter['realm_id'] != $characters->GetRealmID())) {
$newChar = new Characters();
$newChar->SetOptions(LOAD_NOTHING);
$newChar->SetOptions(array('load_inventory' => true));
$newChar->BuildCharacter($primaryCharacter['name'], $primaryCharacter['realm_id']);
if($newChar->CheckPlayer()) {
$itemSlot = $items->GetItemSlotId($itemID);
if(is_array($itemSlot)) {
if(is_array($itemSlot['slotname'])) {
foreach($itemSlot['slotname'] as $sId) {
$compItemID = $newChar->GetCharacterEquip($sId);
if($compItemID > 0) {
$xml->XMLWriter()->startElement('comparisonTooltips');
$xml->XMLWriter()->startElement('itemTooltip');
$items->ItemTooltip($compItemID, $xml, $newChar, false, true);
$xml->XMLWriter()->endElement(); //itemTooltip
$xml->XMLWriter()->endElement(); //comparisonTooltips
}
}
}
else {
$compItemID = $newChar->GetCharacterEquip($itemSlot['slotname']);
if($compItemID > 0) {
$xml->XMLWriter()->startElement('comparisonTooltips');
$xml->XMLWriter()->startElement('itemTooltip');
$items->ItemTooltip($compItemID, $xml, $newChar, false, true);
$xml->XMLWriter()->endElement(); //itemTooltip
$xml->XMLWriter()->endElement(); //comparisonTooltips
}
}
}
}
}
}
}
$xml->XMLWriter()->endElement(); //itemTooltips
$xml->XMLWriter()->endElement(); //page
$xml_cache_data = $xml->StopXML();
echo $xml_cache_data;
if(Armory::$armoryconfig['useCache'] == true && !isset($_GET['skipCache'])) {
// Write cache to file
$cache_data = $utils->GenerateCacheData($itemID, ($characters->CheckPlayer()) ? $characters->GetGUID() : 0, 'item-tooltip');
$cache_handler = $utils->WriteCache($cache_id, $cache_data, $xml_cache_data, 'tooltips');
}
exit;
?>