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[1985] David Harel - "On the development of reactive systems":
http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/ReactiveSystems.pdf
(Somente páginas 1-4, até antes de "What is the Problem?")
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[1989] Gérard Berry - "Real time programming: Special purpose or general purpose languages":
http://hal.archives-ouvertes.fr/docs/00/07/54/94/PDF/RR-1065.pdf
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[1997] Functional reactive animation:
https://www.eecs.northwestern.edu/~robby/courses/395-495-2009-winter/fran.pdf
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[2014] Bob Nystrom - Game Loop (Game Programming Patterns):
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[2014] Francisco Sant Anna - "Safe Concurrent Abstractions for Wireless Sensor Networks":
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[-] Wikipedia - Embarrassingly parallel:
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[-] Terminação de Threads:
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Java - "Why Are Thread.stop, Thread.suspend, Thread.resume and Runtime.runFinalizersOnExit Deprecated?"
http://docs.oracle.com/javase/6/docs/technotes/guides/concurrency/threadPrimitiveDeprecation.html
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pthreads – man pthreads_cancel
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ChibiOS - "How to cleanly stop the OS"
http://www.chibios.org/dokuwiki/doku.php?id=chibios:howtos:stop_os
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[2012] Ryan Gordon - "Open Source Tools for Game Development":
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[2012] "Indie Game: The Movie"
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[2013] Rob Pike - "Concurrency Is Not Parallelism":
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[2013] Evan Czaplicki - "Functional Reactive Programming in Elm":
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[2014] Francisco Sant Anna - "Dynamic Organisms in Céu":