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opennurbs_color.cpp
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opennurbs_color.cpp
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/* $NoKeywords: $ */
/*
//
// Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved.
// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
// McNeel & Associates.
//
// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
// MERCHANTABILITY ARE HEREBY DISCLAIMED.
//
// For complete openNURBS copyright information see <http://www.opennurbs.org>.
//
////////////////////////////////////////////////////////////////
*/
#include "opennurbs.h"
#if !defined(ON_COMPILING_OPENNURBS)
// This check is included in all opennurbs source .c and .cpp files to insure
// ON_COMPILING_OPENNURBS is defined when opennurbs source is compiled.
// When opennurbs source is being compiled, ON_COMPILING_OPENNURBS is defined
// and the opennurbs .h files alter what is declared and how it is declared.
#error ON_COMPILING_OPENNURBS must be defined when compiling opennurbs
#endif
ON_Color::ON_Color(unsigned int colorref)
: m_color(colorref)
{
// No adjustments are required on big endian computers because all
// unsigned int conversion and all IO preserves the order of the
// ON_Color::m_RGBA[4] bytes.
}
ON_Color::ON_Color(int r, int g, int b)
{
SetRGB(r,g,b);
}
ON_Color::ON_Color(int r, int g, int b, int a)
{
SetRGBA(r,g,b,a);
}
unsigned int ON_Color::WindowsRGB() const
{
ON_Color RGB = ON_Color(Red(),Green(),Blue());
return RGB;
}
ON_Color::operator unsigned int() const
{
// No adjustments are required on big endian computers because all
// unsigned int conversion and all IO preserves the order of the
// ON_Color::m_RGBA[4] bytes.
return m_color;
}
int ON_Color::Compare( const ON_Color& b ) const
{
int ac = (int)m_color;
int bc = (int)b.m_color;
#if defined(ON_BIG_ENDIAN)
unsinged char* swapper = (unsigned char*)∾
unsigned char c = swapper[0]; swapper[0] = swapper[3]; swapper[3] = c;
c = swapper[1]; swapper[1] = swapper[2]; swapper[2] = c;
swapper = (unsigned char*)&bc;
c = swapper[0]; swapper[0] = swapper[3]; swapper[3] = c;
c = swapper[1]; swapper[1] = swapper[2]; swapper[2] = c;
#endif
return ac-bc; // overflow roll over is fine - important thing is that answer is consistent.
}
int ON_Color::Red() const
{ return m_RGBA[ON_Color::kRedByteIndex];}
int ON_Color::Green() const
{ return m_RGBA[ON_Color::kGreenByteIndex];}
int ON_Color::Blue() const
{ return m_RGBA[ON_Color::kBlueByteIndex];}
int ON_Color::Alpha() const
{ return m_RGBA[ON_Color::kAlphaByteIndex];}
double ON_Color::FractionRed() const
{
//return Red()/255.0;
return m_RGBA[ON_Color::kRedByteIndex]*0.003921568627450980392156862745; // better fodder for optimizer
}
double ON_Color::FractionGreen() const
{
//return Green()/255.0;
return m_RGBA[ON_Color::kGreenByteIndex]*0.003921568627450980392156862745; // better fodder for optimizer
}
double ON_Color::FractionBlue() const
{
//return Blue()/255.0;
return m_RGBA[ON_Color::kBlueByteIndex]*0.003921568627450980392156862745; // better fodder for optimizer
}
double ON_Color::FractionAlpha() const
{
//return Alpha()/255.0;
return m_RGBA[ON_Color::kAlphaByteIndex]*0.003921568627450980392156862745; // better fodder for optimizer
}
void ON_Color::SetRGB(int r,int g,int b) // 0 to 255
{
SetRGBA(r,g,b,0);
}
void ON_Color::SetFractionalRGB(double r,double g,double b)
{
SetFractionalRGBA(r,g,b,0.0);
}
void ON_Color::SetAlpha(int alpha)
{
if (alpha < 0 ) alpha = 0; else if ( alpha > 255 ) alpha = 255;
m_RGBA[ON_Color::kAlphaByteIndex] = (unsigned char)alpha;
}
void ON_Color::SetFractionalAlpha(double alpha)
{
if (alpha < 0.0 ) alpha = 0.0; else if ( alpha > 1.0 ) alpha = 1.0;
SetAlpha((int)(alpha*255.0));
}
void
ON_Color::SetRGBA( int red, int green, int blue, int alpha )
{
if (red < 0 ) red = 0; else if ( red > 255 ) red = 255;
if (green < 0 ) green = 0; else if ( green > 255 ) green = 255;
if (blue < 0 ) blue = 0; else if ( blue > 255 ) blue = 255;
if (alpha < 0 ) alpha = 0; else if ( alpha > 255 ) alpha = 255;
m_RGBA[ON_Color::kRedByteIndex] = (unsigned char)red;
m_RGBA[ON_Color::kGreenByteIndex] = (unsigned char)green;
m_RGBA[ON_Color::kBlueByteIndex] = (unsigned char)blue;
m_RGBA[ON_Color::kAlphaByteIndex] = (unsigned char)alpha;
}
void
ON_Color::SetFractionalRGBA( double red, double green, double blue, double alpha )
{
int r,g,b,a;
if (red < 0.0 ) red = 0.0; else if ( red > 1.0 ) red = 1.0;
if (green < 0.0 ) green = 0.0; else if ( green > 1.0 ) green = 1.0;
if (blue < 0.0 ) blue = 0.0; else if ( blue > 1.0 ) blue = 1.0;
if (alpha < 0.0 ) alpha = 0.0; else if ( alpha > 1.0 ) alpha = 1.0;
red *= 255.0;
green *= 255.0;
blue *= 255.0;
alpha *= 255.0;
r = (int)red;
g = (int)green;
b = (int)blue;
a = (int)alpha;
// round to closest int
if( (red-r)>=0.5 ) r++;
if( (green-g)>=0.5 ) g++;
if( (blue-b)>=0.5 ) b++;
if( (alpha-a)>=0.5 ) a++;
SetRGBA( r, g, b, a );
}
double ON_Color::Hue() const
{
// returns 0 to 2*pi
// 0 = red, pi/3 = yellow, 2*pi/3 = green,
// pi = cyan, 4*pi/3 = blue, 5*pi/3 = magenta,
// 2*pi = red
double h;
int r = Red();
int g = Green();
int b = Blue();
int minrgb, maxrgb;
if ( r <= g ) {minrgb = r; maxrgb = g;} else {minrgb = g; maxrgb = r;}
if (minrgb > b) minrgb = b; else if (maxrgb < b ) maxrgb = b;
if ( maxrgb != minrgb ) {
double d = 1.0/(maxrgb - minrgb);
if ( r == maxrgb) {
h = (g - b)*d;
if ( h < 0.0 )
h += 6.0;
}
else if ( g == maxrgb)
h = 2.0 + (b - r)*d;
else
h = 4.0 + (r - g)*d;
h *= ON_PI/3.0;
}
else
h = 0.0;
return h;
}
double ON_Color::Saturation() const
{
// 0.0 to 1.0 0.0 = gray, 1.0 = saturated
double s;
int r = Red();
int g = Green();
int b = Blue();
int minrgb, maxrgb;
if ( r <= g ) {minrgb = r; maxrgb = g;} else {minrgb = g; maxrgb = r;}
if (minrgb > b) minrgb = b; else if (maxrgb < b ) maxrgb = b;
if ( maxrgb > 0 ) {
s = ((double)(maxrgb - minrgb))/((double)maxrgb);
}
else
s = 0.0;
return s;
}
double ON_Color::Value() const
{
// 0.0 to 1.0 0.0 = black, 1.0 = white
int r = Red();
int g = Green();
int b = Blue();
int maxrgb = ( r <= g ) ? g : r; if ( maxrgb < b ) maxrgb = b;
return (maxrgb/255.0);
}
void ON_Color::SetHSV(
double hue, // hue in radians
double saturation, // satuation 0.0 = gray, 1.0 = saturated
double value // value
)
{
int i;
double f, p, q, t, r, g, b;
if ( saturation <= 1.0/256.0 ) {
r = value;
g = value;
b = value;
}
else {
hue *= 3.0 / ON_PI; // (6.0 / 2.0 * ON_PI);
i = (int)floor(hue);
if ( i < 0 || i > 5 ) {
hue = fmod(hue,6.0);
if ( hue < 0.0 )
hue += 6.0;
i = (int)floor(hue);
}
f = hue - i;
p = value * ( 1.0 - saturation);
q = value * ( 1.0 - ( saturation * f) );
t = value * ( 1.0 - ( saturation * ( 1.0 - f) ) );
switch( i)
{
case 0:
r = value; g = t; b = p; break;
case 1:
r = q; g = value; b = p; break;
case 2:
r = p; g = value; b = t; break;
case 3:
r = p; g = q; b = value; break;
case 4:
r = t; g = p; b = value; break;
case 5:
r = value; g = p; b = q; break;
default:
r = 0; g = 0; b = 0; break; // to keep lint quiet
}
}
SetFractionalRGB(r,g,b);
}