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Qualities arent correctly detected in every cases #372

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JiDW opened this issue Apr 18, 2020 · 0 comments
Open

Qualities arent correctly detected in every cases #372

JiDW opened this issue Apr 18, 2020 · 0 comments

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@JiDW
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JiDW commented Apr 18, 2020

Currently, we look at the list of the melee skills an actor has in order to determine if we should activate the weapon qualities, even if he has 0 advancement.

However, it isn't exactly the correct rule.

Qualities for a weapon are activated for a roll if the skill you use for the roll have at least 1 advancement in it.

Since "Melee" is a basic skill, you can always use any specialization without having any advancement in it. However, if you do so, when you roll with this untrained specialization, you do not get the qualities of the weapon.

It is especially important when it comes to shields (see #369 ).
You can always roll a Melee (Parry) with a shield, even if you have 0 advancement in Basic and 0 advancement in Parry, even tho it's not very useful (but it could be, for example if your main hand is broken, then you can parry with your shield in off-hand without getting the -20 modifier)
And while a shield is in the "Basic" group, if you roll your opposed test with "Parry", it's having any advancement in "Parry" that should determine if you have access to the qualities of your shield (Shield 2, Defensive)

I don't know if my message is clear enough. Feel free to tell me if I should elaborate a bit more.

But to summarize: Qualities detection should be on a roll basis and should look at the advancement in the rolled skill.

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