- Tab size is 8 for indentation.
- ALWAYS make changes to the files in the
/src/
directory, and NEVER in/build/
directory. This is with the sole purpose of facilitating the merging (and further, the compiling) operation, and help people to see changes more easily. - Make sure you download the necessary media files from https://github.com/mediaelement/mediaelement-files and place them inside the
/media/
directory. - Use JSDoc conventions to document code. This facilitates the contributions of other developers and ensures more quality in the product.
- If you would like to contribute with translations, make sure that you also check https://github.com/mediaelement/mediaelement-plugins, and perform the
translations for the files suffixed as
-i18n
.
As a final note, try to be aware of building it thinking on Accessibility. Take a look into mediaelementplayer-feature-tracks.js
for more reference about best practices.
/build
files that are generated when building the project (should only be committed when creating a new release)./demo
files for testing the library./docs
additional documentation for the project./media
empty folder to import big files into, see https://github.com/mediaelement/mediaelement-files./src
source folder for all css and js files./css
source css files.mediaelementplayer.css
default css styles.mediaelementplayer-legacy.css
old legacy css styles.mejs-controls.svg
svg-spritemap with all icons.
/js
source js files./core
core functionality of this library.i18n.js
support for multiple languages, does only the setup, the actual strings are in thelanguages
folder.mediaelement.js
creates thewindow.mejs.MediaElement
object and default video / audio setup.mejs.js
creates thewindow.mejs
object and basichtml5
settings.renderer.js
creates thewindow.Renderers
object and decides which renderer to use.
/features
all the controlbar features of the player.fullscreen.js
creates the fullscreen button.playpause.js
creates the play/pause button.progress.js
creates the progressbar elements.time.js
creates the duration time text.tracks.js
creates the close-captions button.volume.js
creates the volume button and slider.
/languages
folder with a file for every language supported./player
default.js
creates thewindow.mejs.DefaultPlayer
object with all the basic functionality likeplay/pause
.library.js
initiatemediaelementplayer()
if it's used with another library as plugin or after document-ready
event.
/renderers
all the additional renderers for this library./utils
utility functions for many different functionalities.header.js
the comment header of the library.player.js
creates thewindow.mejs.MediaElementPlayer
object and creates and configures the UI and functionality for the player itself.
/test
mocha unit tests, which can be executed withnpm run test
.
The file name for them by default is: mediaelement-renderer-[renderer_name].js
. To keep consistency across the code, please follow the template above, including the long comments.
'use strict';
import window from 'global/window';
import document from 'global/document';
import mejs from '../core/mejs';
import {renderer} from '../core/renderer';
// More imports....
/**
* [Name of renderer]
*
* [Description]
* @see [URL to API if any is used]
*/
const [camelCaseRendererName] = {
// A unique name for the renderer
name: '[unique_renderer_name]',
options: {
// MUST match with renderer name
prefix: '[unique_renderer_name]'
},
/**
* Determine if a specific element type can be played with this render
*
* @param {String} type
* @return {Boolean}
*/
canPlayType: (type) => ~['video/mime_type1', 'video/mime_type2', 'video/mime_type3' ...].indexOf(type.toLowerCase()),
/**
* Create the player instance and add all native events/methods/properties as possible
*
* @param {MediaElement} mediaElement Instance of mejs.MediaElement already created
* @param {Object} options All the player configuration options passed through constructor
* @param {Object[]} mediaFiles List of sources with format: {src: url, type: x/y-z}
* @return {Object}
*/
create: (mediaElement, options, mediaFiles) => {
// General container
let container = {};
options = Object.assign(options, mediaElement.options);
container.options = options;
container.id = mediaElement.id + '_' + options.prefix;
container.mediaElement = mediaElement;
let
apiStack = [],
i,
il,
customPlayer = null,
events,
containerDOM = null,
i,
il
;
// More code prior binding native properties/methods/events ...
const
props = mejs.html5media.properties,
assignGettersSetters = (propName) => {
// add to flash state that we will store
const capName = propName.substring(0,1).toUpperCase() + propName.substring(1);
container['get' + capName] = () => {
if (customPlayer !== null) {
let value = null;
switch (propName) {
// Add your code for each property (i.e., getSrc, getCurrentTime, etc.)
}
} else {
return null;
}
};
container['set' + capName] = (value) => {
if (customPlayer !== null) {
switch (propName) {
// Add your code for each property (i.e., setSrc, setCurrentTime, etc.)
}
} else {
// store for after "READY" event fires
apiStack.push({type: 'set', propName: propName, value: value});
}
};
}
;
for (i = 0, il = props.length; i < il; i++) {
assignGettersSetters(props[i]);
}
const
methods = mejs.html5media.methods,
assignMethods = function(methodName) {
// run the method on the native HTMLMediaElement
container[methodName] = () => {
if (customPlayer !== null) {
switch (methodName) {
// Add your code for each native method (i.e., play, pause, load, etc.)
}
} else {
apiStack.push({type: 'call', methodName: methodName});
}
};
}
;
for (i = 0, il = methods.length; i < il; i++) {
assignMethods(methods[i]);
}
// Tends to be the norm to use a global event to register all the native events, plus the custom
// events for the renderer, depending on the specifications of the renderer's API
// The following code MUST be executed during the creation of the renderer, either outside of this scope
// or below when creating the DOM for the renderer
window['__ready__' + container.id] = (_customPlayer) => {
//
mediaElement.customPlayer = customPlayer = _customPlayer;
// do call stack
if (apiStack.length) {
for (i = 0, il = apiStack.length; i<il; i++) {
let stackItem = apiStack[i];
if (stackItem.type === 'set') {
let propName = stackItem.propName,
capName = propName.substring(0,1).toUpperCase() + propName.substring(1);
container['set' + capName](stackItem.value);
} else if (stackItem.type === 'call') {
container[stackItem.methodName]();
}
}
}
containerDOM = document.getElementById(container.id);
// Make sure to include Mouse events
events = ['mouseover','mouseout'];
const assignEvent = (e) => {
const event = mejs.Utils.createEvent(e.type, container);
mediaElement.dispatchEvent(event);
};
for (let j in events) {
const eventName = events[j];
mejs.addEvent(containerDOM, eventName, assignEvent);
}
// BUBBLE EVENTS up
let events = mejs.html5media.events;
events = events.concat(['click','mouseover','mouseout']);
const assignNativeEvents = (eventName) => {
// Any code related to trigger events
// generally it follows the convention above:
customPlayer.addEventListener(eventName, (e) => {
// copy event
const event = mejs.Utils.createEvent(e.type, customPlayer);
mediaElement.dispatchEvent(event);
});
};
for (i = 0, il = events.length; i < il; i++) {
assignNativeEvents(events[i]);
}
// All custom events (if any)....
// give initial events
const initEvents = ['rendererready','loadeddata','loadedmetadata','canplay'];
for (i = 0, il = initEvents.length; i < il; i++) {
let event = mejs.Utils.createEvent(initEvents[i], container);
mediaElement.dispatchEvent(event);
}
};
// Create new markup for renderer and hide original one ....
// The following methods MUST be created
container.hide = () => {
// Add your code to hide media
};
container.show = () => {
// Add your code to show media
};
container.setSize = () => {
// Add your code to resize media
};
container.destroy = () => {
// Add your code to destroy media (if any; otherwise, leave empty)
};
return container;
}
};
/**
* Register Native M(PEG)-Dash type based on URL structure
*
*/
typeChecks.push((url) => ~(url.toLowerCase()).indexOf('.file_extension') ? 'video/mime_type1' : null);
renderer.add([camelCaseRendererName]);
Another things to consider when developing a new renderer:
- Update the list of Renderers/IDs documentation.
- Add an entry in the drop down list at
/test/player.html
and/demo/index.html
to confirm that media for new renderer can be changed easily.
<label>Sources <select name="sources">
<option value="/path/to/new_media.extension">[EXTENSION]</option>
</select>
</label>
If it is a translation that wants to be added, a couple of considerations need to be considered:
- The current format is
'mejs.[ID of element]' : 'translation'
(i.e.,'mejs.play': 'Play'
). - The first element in the object MUST be
mejs.plural-form: [Number]
, where[Number]
is the Family Group Number the language belongs (see/src/js/core/i18n.js
to determine which number is the appropriate one). - If you require to use plurals, you must write the possible translations in the order specified in http://localization-guide.readthedocs.io/en/latest/l10n/pluralforms.html as an array, and the placeholder to replace the number would be
%1
. - A code template to build a translation is presented below.
'use strict';
/*!
* This is a `i18n` language object.
*
* [Locale]
*
* @author
* John Dyer
*
* @see core/i18n.js
*/
if (mejs.i18n.[lang] === undefined) {
mejs.i18n.[lang] = {
"mejs.plural-form": [Number],
// features/fullscreen.js
"mejs.fullscreen": "",
// features/playpause.js
"mejs.play": "",
"mejs.pause": "",
// features/progress.js
"mejs.time-slider": "",
"mejs.time-help-text": "",
"mejs.live-broadcast" : "",
// features/volume.js
"mejs.volume-help-text": "",
"mejs.unmute": "",
"mejs.mute": "",
"mejs.volume-slider": "",
// core/player.js
"mejs.video-player": "",
"mejs.audio-player": "",
// features/tracks.js
"mejs.captions-subtitles": "",
"mejs.none": "",
"mejs.captions-chapters": "",
"mejs.afrikaans": "",
"mejs.albanian": "",
"mejs.arabic": "",
"mejs.belarusian": "",
"mejs.bulgarian": "",
"mejs.catalan": "",
"mejs.chinese": "",
"mejs.chinese-simplified": "",
"mejs.chinese-traditional": "",
"mejs.croatian": "",
"mejs.czech": "",
"mejs.danish": "",
"mejs.dutch": "",
"mejs.english": "",
"mejs.estonian": "",
"mejs.filipino": "",
"mejs.finnish": "",
"mejs.french": "",
"mejs.galician": "",
"mejs.german": "",
"mejs.greek": "",
"mejs.haitian-creole": "",
"mejs.hebrew": "",
"mejs.hindi": "",
"mejs.hungarian": "",
"mejs.icelandic": "",
"mejs.indonesian": "",
"mejs.irish": "",
"mejs.italian": "",
"mejs.japanese": "",
"mejs.korean": "",
"mejs.latvian": "",
"mejs.lithuanian": "",
"mejs.macedonian": "",
"mejs.malay": "",
"mejs.maltese": "",
"mejs.norwegian": "",
"mejs.persian": "",
"mejs.polish": "",
"mejs.portuguese": "",
"mejs.romanian": "",
"mejs.russian": "",
"mejs.serbian": "",
"mejs.slovak": "",
"mejs.slovenian": "",
"mejs.spanish": "",
"mejs.swahili": "",
"mejs.swedish": "",
"mejs.tagalog": "",
"mejs.thai": "",
"mejs.turkish": "",
"mejs.ukrainian": "",
"mejs.vietnamese": "",
"mejs.welsh": "",
"mejs.yiddish": ""
};
}
IMPORTANT: You will also need to add the language in the MediaElement Plugins
repository.
For more information about this, read the Template for Translations documentation.
All the renderers are written using Ecmascript 2015
specifications.
Seesrc/js/renderers
directory, and check how the files were written to ensure compatibility.
Note: the for...of
loop could have been used, but in order to bundle them and reduce the size of the bundled files, it is strongly recommended to avoid* its use.
Sort CSS properties alphabetically to improve file size when using gzip
compression.
Since MediaElement.js
uses Grunt to compile it, Node.js is required. Download it at https://nodejs.org/ and follow the steps to install it, or install node.js
with npm
.
Once installed, at the command prompt, type npm install
, which will download all the necessary tools.
To compile ALL the files, in your Terminal window just type grunt
in the root of the project.
You can also type grunt debug
to avoid removing the console messages.
Additionally, grunt
can accept an extra option to create custom bundle.
The way to use them is to append the keyword --renderers
, followed by the comma-separated list of elements.
The list must match the name of the files, meaning that if you wanna include the x
renderer, it must exist a src/js/renderers/x.js
file.
For example:
# This will build a bundle with `HLS` and `DASH` renderers ONLY, plus all the default player features
grunt --renderers=hls,dash
- If you want to change the Website www.mediaelementjs.com, you have to switch to the
gh-pages
branch and make changes there. Agithub-action
will deploy the code automatically.