Inspired from RavingSmurfGB/Py_AutoBloons
Join the Discord for support, updates and sharing gameplans.
Feel free to make a pull request if you have any improvements or create a issue if something isn't working correctly!
- Tesseract v5.0+
- Python 3.10+
keyboard==0.13.5
mouse==0.7.1
mss==6.1.0
numpy==1.22.3
opencv_python==4.5.5.64
pytesseract==0.3.9
The script relies on tesseract (tested with v5.3.0) which can be installed using this this guide. (If by any chance the tesseract installation directory is different from the directory specified in Bot.py you need to manually change that in the script. Otherwise the bot will not work!)
default path (all users tesseract installation):
pytesseract.pytesseract.tesseract_cmd = r'C:\Program Files\Tesseract-OCR\tesseract.exe'
The python library requirments can be installed using python -m pip install -r requirements.txt
or by running Install_Requirements.bat
- Open up BTD 6
- Run main.py in the command line with
py <location of script>/main.py --path <directory to gameplan>
or startrun.bat
to run with the default settings and gameplan. Some gamplans are included in thegameplans
folder. - Navigate to the homescreen of BTD 6.
>> py main.py --help
options:
-h, --help show this help message and exit
-p PATH, --path PATH, --gameplan_path PATH
Path to the gameplan directory
-d, --debug Enable debug mode
-r, --restart automatically restarts the game when finished, instead of going to home screen
-s, --sandbox Try put gameplan in sandbox mode without waiting for specific rounds
If you have any issues with the bot, find any bugs or have any suggestions for improvements, please create an issue or create a pull request!
The projects roadmap can be found here
You are really welcome to create your own gameplans using your own stratergies and submiting them to the repo with a pull request. I will add it to the repository after testing!
If you find any issues with the bot or have any suggestions for improvements, please create an issue. If you have any changes you would like to contribute with you can also create a pull request to the development branch!
NOTE: AS THIS IS STILL A WORK IN PROGRESS I MAY CHANGE THE GUIDE AND LAYOUT OF THE GAMEPLAN IN THE FUTURE FOR EASE OF USE. ALSO SOME FREATURES SPECIFIED IN THE DOCS ARE NOT YET IMPLEMENTED BUT ARE PLANNED TO
The setup file is used for the bot to know which hero, map, difficulty and gamemode it should use.
It should be named setup.json
and be placed in the same directory as the gameplan.
{
"VERSION": "1",
"HERO": "OBYN",
"MAP": "DARK_CASTLE",
"DIFFICULTY": "HARD_MODE",
"GAMEMODE": "STANDARD_GAME_MODE",
}
Hero
- Which hero to use list of avaliable heros
MAP
- Which map to use list of avaliable maps
DIFFICULTY
- Which Difficulty to use list of avaliable difficultues
GAMEMODE
- Which Gamemode to use list of avaliable Gamemodes \
The gameplan is a json file that contains the round as a key and the value as an array with instructions. All coordinates are normalized to you'r screen resolution, to work with a wider range of computers. (a value between 0 and 1)
The following example instruction places a tower on the absolute center of the map and starts the game in fast forward mode, on round 3. See instruction types for more information about the different types of instructions.
{
"3": [
{
"INSTRUCTION_TYPE": "PLACE_TOWER",
"ARGUMENTS": {
"TOWER": "TOWER_TYPE",
"POSITION": [ 0.5, 0.5 ]
}
},
{
"INSTRUCTION_TYPE": "START",
"ARGUMENTS": {
"FAST_FORWARD": true,
}
}
]
}
START
- Indicates the gameFAST_FORWARD
- (true / false) Defaults to True. Should the bot play in fast forward mode?
PLACE_TOWER
- Place a tower on the mapMONKEY
- Type of monkey to placeLOCATION
- [x, y] position of tower to be placed
UPGRADE_TOWER
- Upgrade a tower on the mapLOCATION
- [x, y] position of tower to be upgradedUPGRADE_PATH
- [top, middle, bottom] array of upgrades eg [1, 0, 1]
CHANGE_TARGET
- changes target of a towerLOCATION
- [x, y] location of the towerTARGET
- target or targets eg [ "FIRST", "LAST", "STRONG" ]. Can be a string or a array of targetsTYPE
- (SPIKE or REGULAR) [Heli & gunner not yet supported]DELAY
- (optional) Defaults to 3 delay between each target change. Can also be an array of delays. Can be one delay eg2
for 2 seconds or multiple[1, 3, 4]
to sleep for 1 second, 3 seconds and 4 seconds respectively for each target change.
REMOVE_TOWER
- Removes a towerLOCATION
- [x, y] location of the tower
SET_STATIC_TARGET
LOCATION
- [x, y] location of towerTARGET_LOCATION
- [x, y] location of target
END
- (OPTIONAL) Finished instructions
An instruction array in a round can have multiple objects that will be executed after each other. for example:
//...
"33": [
{
"INSTRUCTION_TYPE": "PLACE_TOWER",
"ARGUMENTS": {
"MONKEY": "DRUID",
"LOCATION": [ 0.399609375, 0.35347222222222224 ]
}
},
{
"INSTRUCTION_TYPE": "PLACE_TOWER",
"ARGUMENTS": {
"MONKEY": "DRUID",
"LOCATION": [ 0.43984375, 0.35555555555555557 ]
}
},
{
"INSTRUCTION_TYPE": "PLACE_TOWER",
"ARGUMENTS": {
"MONKEY": "DRUID",
"LOCATION": [ 0.479296875, 0.35833333333333334 ]
}
}
]
//...
An easy way to get the position of the tower or the target you want, is to use the following code:
import mouse, time
import tkinter
import static
import keyboard
import os
tk = tkinter.Tk()
width, height = tk.winfo_screenwidth(), tk.winfo_screenheight()
tk.destroy()
step = """
{{
"INSTRUCTION_TYPE": "PLACE_TOWER",
"ARGUMENTS": {{
"MONKEY": "{0}",
"LOCATION": [
{1},
{2}
]
}}
}}
"""
def find_tower(letter):
for tower in static.tower_keybinds:
if static.tower_keybinds[tower] == letter:
return tower
return None
while True:
for tower in static.tower_keybinds:
print(static.tower_keybinds[tower].upper() + ". " +tower )
print("Press the key of the tower you want the coords for or press O to quit")
while True:
if keyboard.read_key().lower() in static.tower_keybinds.values():
letter = keyboard.read_key().lower()
break
elif keyboard.read_key().lower() == 'o':
exit()
tower = find_tower(letter)
if tower:
print("Press P to get the coords")
while True:
if keyboard.is_pressed('p'):
os.system('cls')
x, y = mouse.get_position()
w_norm, h_norm = x / width, y / height
print("Step:")
print(step.format(tower, w_norm, h_norm))
print("Press O to quit or press any other key to continue")
while True:
if keyboard.read_key().lower() == 'o':
exit()
else:
os.system('cls')
break
break
else:
print("Invalid tower")
Run it in a terminal and copy the decired position into the gameplan.
Rounds | Beginner | Intermediate | Advanced | Expert |
---|---|---|---|---|
1-40 (Easy) | 21 400 | 23 540 | 25 680 | 27 820 |
31-60 (Deflation) | 45 950 | 50 545 | 55 140 | 59 735 |
1-60 (Medium) | 56 950 | 62 645 | 68 340 | 74 035 |
3-80 (Hard) | 126 150 | 138 765 | 151 380 | 163 995 |
6-100 (Impoppable/CHIMPS) | 231 150 | 254 265 | 277 380 | 300 495 |
Gamemodes
Gamemode | Keyword in file |
---|---|
Chimps | CHIMPS_MODE |
Chimps | CHIMPS |
Deflation | DEFLATION |
Apopalypse | APOPALYPSE |
Reverse | REVERSE |
Military Only | MILITARY_ONLY |
Magic monkeys only | MAGIC_MONKEYS_ONLY |
Double HP MOABS | DOUBLE_HP_MOABS |
Half cash | HALF_CASH |
Alternate Bloons Rounds | ALTERNATE_BLOONS_ROUNDS |
Impoppable | IMPOPPABLE |
Standard | STANDARD_GAME_MODE |
Difficulties
Difficulty | Keyword in file |
---|---|
Easy | EASY_MODE |
Medium | MEDIUM_MODE |
Hard | HARD_MODE |
Maps
Monkey | Keyword in file |
---|---|
Monkey Meadow | MONKEY_MEADOW |
Tree Stump | TREE_STUMP |
Town Center | TOWN_CENTER |
Scrapyard | SCRAPYARD |
The Cabin | THE_CABIN |
Resort | RESORT |
Skates | SKATES |
Lotus Island | LOTUS_ISLAND |
Candy Falls | CANDY_FALLS |
Winter Park | WINTER_PARK |
Carved | CARVED |
Park Path | PARK_PATH |
Alpine Run | ALPINE_RUN |
Frozen Over | FROZEN_OVER |
In The Loop | IN_THE_LOOP |
Cubism | CUBISM |
Four Circles | FOUR_CIRCLES |
Hedge | HEDGE |
End Of The Road | END_OF_THE_ROAD |
Logs | LOGS |
Covered Garden | COVERED_GARDEN |
Quarry | QUARRY |
Quiet Street | QUIET_STREET |
Bloonarius Prime | BLOONARIUS_PRIME |
Balance | BALANCE |
Encrypted | ENCRYPTED |
Bazaar | BAZAAR |
Adora's Temple | ADORAS_TEMPLE |
Spring Spring | SPRING_SPRING |
KartsNDarts | KARTSNDARTS |
Moon Landing | MOON_LANDING |
Haunted | HAUNTED |
Downstream | DOWNSTREAM |
Firing Range | FIRING_RANGE |
Cracked | CRACKED |
Streambed | STREAMBED |
Chutes | CHUTES |
Rake | RAKE |
Spice Islands | SPICE_ISLANDS |
Midnight Mansion | MIDNIGHT_MANSION |
Sunken Columns | SUNKEN_COLUMNS |
X Factor | XFACTOR |
Mesa | MESA |
Geared | GEARED |
Spillway | SPILLWAY |
Cargo | CARGO |
Pat's Pond | PATS_POND |
Peninsula | PENINSULA |
High Finance | HIGH_FINANCE |
Another Brick | ANOTHER_BRICK |
Off The Coast | OFF_THE_COAST |
Cornfield | CORNFIELD |
Underground | UNDERGROUND |
Sanctuary | SANCTUARY |
Ravine | RAVINE |
Flooded Valley | FLOODED_VALLEY |
Infernal | INFERNAL |
Bloody Puddles | BLOODY_PUDDLES |
Workshop | WORKSHOP |
Quad | QUAD |
Dark Castle | DARK_CASTLE |
Muddy Puddles | MUDDY_PUDDLES |
#Ouch | OUCH |
Heros
Monkey | Keyword in setupfile |
---|---|
Quincy | QUINCY |
Gwendolin | GWENDOLIN |
Striker Jones | STRIKER_JONES |
Obyn Greenfoot | OBYN |
Captain Churchill | MONKEY |
Benjamin | BENJAMIN |
Ezili | EZILI |
Pat Fusty | PAT_FUSTY |
Adora | ADORA |
Admiral Brickell | ADMIRAL_BRICKELL |
Etienne | ETIENNE |
Sauda | SAUDA |
Psi | PSI |
Geraldo | GERALDO |
Monkeys
Monkey | Keyword in instruction |
---|---|
Hero | HERO |
Dart Monkey | DART |
Boomerang Monkey | BOOMERANG |
Bomb Shooter | BOMB |
Tack Shooter | TACK |
Ice Monkey | ICE |
Glue Gunner | GLUE |
Sniper Monkey | SNIPER |
Monkey Sub | SUBMARINE |
Monkey Buccaneer | BUCCANEER |
Monkey Ace | ACE |
Heli Pilot | HELI |
Mortar Monkey | MORTAR |
Dartling Gunner | DARTLING |
Wizard Monkey | WIZARD |
Super Monkey | SUPER |
Ninja Monkey | NINJA |
Alchemist | ALCHEMIST |
Druid | DRUID |
Banana Farm | BANANA |
Spike factory | SPIKE |
Monkey Village | VILLAGE |
Engineer Monkey | ENGINEER |