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lipreal.py
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lipreal.py
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import math
import torch
import numpy as np
#from .utils import *
import subprocess
import os
import time
import cv2
import glob
import pickle
import copy
import queue
from queue import Queue
from threading import Thread, Event
from io import BytesIO
import multiprocessing as mp
from ttsreal import EdgeTTS,VoitsTTS,XTTS
from lipasr import LipASR
import asyncio
from av import AudioFrame, VideoFrame
from wav2lip.models import Wav2Lip
from basereal import BaseReal
#from imgcache import ImgCache
from tqdm import tqdm
device = 'cuda' if torch.cuda.is_available() else 'cpu'
print('Using {} for inference.'.format(device))
def _load(checkpoint_path):
if device == 'cuda':
checkpoint = torch.load(checkpoint_path)
else:
checkpoint = torch.load(checkpoint_path,
map_location=lambda storage, loc: storage)
return checkpoint
def load_model(path):
model = Wav2Lip()
print("Load checkpoint from: {}".format(path))
checkpoint = _load(path)
s = checkpoint["state_dict"]
new_s = {}
for k, v in s.items():
new_s[k.replace('module.', '')] = v
model.load_state_dict(new_s)
model = model.to(device)
return model.eval()
def read_imgs(img_list):
frames = []
print('reading images...')
for img_path in tqdm(img_list):
frame = cv2.imread(img_path)
frames.append(frame)
return frames
def __mirror_index(size, index):
#size = len(self.coord_list_cycle)
turn = index // size
res = index % size
if turn % 2 == 0:
return res
else:
return size - res - 1
def inference(render_event,batch_size,face_imgs_path,audio_feat_queue,audio_out_queue,res_frame_queue):
model = load_model("./models/wav2lip.pth")
input_face_list = glob.glob(os.path.join(face_imgs_path, '*.[jpJP][pnPN]*[gG]'))
input_face_list = sorted(input_face_list, key=lambda x: int(os.path.splitext(os.path.basename(x))[0]))
face_list_cycle = read_imgs(input_face_list)
#input_latent_list_cycle = torch.load(latents_out_path)
length = len(face_list_cycle)
index = 0
count=0
counttime=0
print('start inference')
while True:
if render_event.is_set():
starttime=time.perf_counter()
mel_batch = []
try:
mel_batch = audio_feat_queue.get(block=True, timeout=1)
except queue.Empty:
continue
is_all_silence=True
audio_frames = []
for _ in range(batch_size*2):
frame,type = audio_out_queue.get()
audio_frames.append((frame,type))
if type==0:
is_all_silence=False
if is_all_silence:
for i in range(batch_size):
res_frame_queue.put((None,__mirror_index(length,index),audio_frames[i*2:i*2+2]))
index = index + 1
else:
# print('infer=======')
t=time.perf_counter()
img_batch = []
for i in range(batch_size):
idx = __mirror_index(length,index+i)
face = face_list_cycle[idx]
img_batch.append(face)
img_batch, mel_batch = np.asarray(img_batch), np.asarray(mel_batch)
img_masked = img_batch.copy()
img_masked[:, face.shape[0]//2:] = 0
img_batch = np.concatenate((img_masked, img_batch), axis=3) / 255.
mel_batch = np.reshape(mel_batch, [len(mel_batch), mel_batch.shape[1], mel_batch.shape[2], 1])
img_batch = torch.FloatTensor(np.transpose(img_batch, (0, 3, 1, 2))).to(device)
mel_batch = torch.FloatTensor(np.transpose(mel_batch, (0, 3, 1, 2))).to(device)
with torch.no_grad():
pred = model(mel_batch, img_batch)
pred = pred.cpu().numpy().transpose(0, 2, 3, 1) * 255.
counttime += (time.perf_counter() - t)
count += batch_size
#_totalframe += 1
if count>=100:
print(f"------actual avg infer fps:{count/counttime:.4f}")
count=0
counttime=0
for i,res_frame in enumerate(pred):
#self.__pushmedia(res_frame,loop,audio_track,video_track)
res_frame_queue.put((res_frame,__mirror_index(length,index),audio_frames[i*2:i*2+2]))
index = index + 1
#print('total batch time:',time.perf_counter()-starttime)
else:
time.sleep(1)
print('musereal inference processor stop')
@torch.no_grad()
class LipReal(BaseReal):
def __init__(self, opt):
super().__init__(opt)
#self.opt = opt # shared with the trainer's opt to support in-place modification of rendering parameters.
self.W = opt.W
self.H = opt.H
self.fps = opt.fps # 20 ms per frame
#### musetalk
self.avatar_id = opt.avatar_id
self.avatar_path = f"./data/avatars/{self.avatar_id}"
self.full_imgs_path = f"{self.avatar_path}/full_imgs"
self.face_imgs_path = f"{self.avatar_path}/face_imgs"
self.coords_path = f"{self.avatar_path}/coords.pkl"
self.batch_size = opt.batch_size
self.idx = 0
self.res_frame_queue = mp.Queue(self.batch_size*2)
#self.__loadmodels()
self.__loadavatar()
self.asr = LipASR(opt,self)
self.asr.warm_up()
#self.__warm_up()
self.render_event = mp.Event()
mp.Process(target=inference, args=(self.render_event,self.batch_size,self.face_imgs_path,
self.asr.feat_queue,self.asr.output_queue,self.res_frame_queue,
)).start()
# def __loadmodels(self):
# # load model weights
# self.audio_processor, self.vae, self.unet, self.pe = load_all_model()
# device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# self.timesteps = torch.tensor([0], device=device)
# self.pe = self.pe.half()
# self.vae.vae = self.vae.vae.half()
# self.unet.model = self.unet.model.half()
def __loadavatar(self):
with open(self.coords_path, 'rb') as f:
self.coord_list_cycle = pickle.load(f)
input_img_list = glob.glob(os.path.join(self.full_imgs_path, '*.[jpJP][pnPN]*[gG]'))
input_img_list = sorted(input_img_list, key=lambda x: int(os.path.splitext(os.path.basename(x))[0]))
self.frame_list_cycle = read_imgs(input_img_list)
#self.imagecache = ImgCache(len(self.coord_list_cycle),self.full_imgs_path,1000)
def process_frames(self,quit_event,loop=None,audio_track=None,video_track=None):
while not quit_event.is_set():
try:
res_frame,idx,audio_frames = self.res_frame_queue.get(block=True, timeout=1)
except queue.Empty:
continue
if audio_frames[0][1]!=0 and audio_frames[1][1]!=0: #全为静音数据,只需要取fullimg
self.speaking = False
audiotype = audio_frames[0][1]
if self.custom_index.get(audiotype) is not None: #有自定义视频
mirindex = self.mirror_index(len(self.custom_img_cycle[audiotype]),self.custom_index[audiotype])
combine_frame = self.custom_img_cycle[audiotype][mirindex]
self.custom_index[audiotype] += 1
# if not self.custom_opt[audiotype].loop and self.custom_index[audiotype]>=len(self.custom_img_cycle[audiotype]):
# self.curr_state = 1 #当前视频不循环播放,切换到静音状态
else:
combine_frame = self.frame_list_cycle[idx]
#combine_frame = self.imagecache.get_img(idx)
else:
self.speaking = True
bbox = self.coord_list_cycle[idx]
combine_frame = copy.deepcopy(self.frame_list_cycle[idx])
#combine_frame = copy.deepcopy(self.imagecache.get_img(idx))
y1, y2, x1, x2 = bbox
try:
res_frame = cv2.resize(res_frame.astype(np.uint8),(x2-x1,y2-y1))
except:
continue
#combine_frame = get_image(ori_frame,res_frame,bbox)
#t=time.perf_counter()
combine_frame[y1:y2, x1:x2] = res_frame
#print('blending time:',time.perf_counter()-t)
image = combine_frame #(outputs['image'] * 255).astype(np.uint8)
new_frame = VideoFrame.from_ndarray(image, format="bgr24")
asyncio.run_coroutine_threadsafe(video_track._queue.put(new_frame), loop)
if self.recording:
self.recordq_video.put(new_frame)
for audio_frame in audio_frames:
frame,type = audio_frame
frame = (frame * 32767).astype(np.int16)
new_frame = AudioFrame(format='s16', layout='mono', samples=frame.shape[0])
new_frame.planes[0].update(frame.tobytes())
new_frame.sample_rate=16000
# if audio_track._queue.qsize()>10:
# time.sleep(0.1)
asyncio.run_coroutine_threadsafe(audio_track._queue.put(new_frame), loop)
if self.recording:
self.recordq_audio.put(new_frame)
print('musereal process_frames thread stop')
def render(self,quit_event,loop=None,audio_track=None,video_track=None):
#if self.opt.asr:
# self.asr.warm_up()
self.tts.render(quit_event)
self.init_customindex()
process_thread = Thread(target=self.process_frames, args=(quit_event,loop,audio_track,video_track))
process_thread.start()
self.render_event.set() #start infer process render
count=0
totaltime=0
_starttime=time.perf_counter()
#_totalframe=0
while not quit_event.is_set():
# update texture every frame
# audio stream thread...
t = time.perf_counter()
self.asr.run_step()
# if video_track._queue.qsize()>=2*self.opt.batch_size:
# print('sleep qsize=',video_track._queue.qsize())
# time.sleep(0.04*video_track._queue.qsize()*0.8)
if video_track._queue.qsize()>=5:
print('sleep qsize=',video_track._queue.qsize())
time.sleep(0.04*video_track._queue.qsize()*0.8)
# delay = _starttime+_totalframe*0.04-time.perf_counter() #40ms
# if delay > 0:
# time.sleep(delay)
self.render_event.clear() #end infer process render
print('musereal thread stop')