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acconfig.h
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/********************************************************************\
* acconfig.h -- configuration defines for gle *
* Copyright (C) 2000 Linas Vepstas ([email protected]) *
\********************************************************************/
#ifndef __GLE_CONFIG_H__
#define __GLE_CONFIG_H__
/* Package name and version number */
#undef PACKAGE
#undef VERSION
/* Standard C headers present */
#undef STDC_HEADERS
/* limits.h header present */
#undef HAVE_LIMITS_H
/* Build for OpenGL by default, and not for old IrisGL aka GL 3.2 */
#define OPENGL_10 1
#undef GL_32
/* Disable debugging stuff (debugging replaces GL output with printfs) */
#undef DEBUG_OUTPUT
/* Do we have a lenient tesselator? */
#undef LENIENT_TESSELATOR
#define DELICATE_TESSELATOR 1
/* Enable texture mapping by default. */
#define AUTO_TEXTURE 1
/* assume a modern C compiler */
#undef FUNKY_C
#endif