-
Notifications
You must be signed in to change notification settings - Fork 0
/
StartAutioContent.js
190 lines (165 loc) · 5 KB
/
StartAutioContent.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
/**
* StartAudioContext.js
* @author Yotam Mann
* @license http://opensource.org/licenses/MIT MIT License
* @copyright 2016 Yotam Mann
*/
(function (root, factory) {
if (typeof define === "function" && define.amd) {
define([], factory)
} else if (typeof module === "object" && module.exports) {
module.exports = factory()
} else {
root.StartAudioContext = factory()
}
}(this, function () {
//TAP LISTENER/////////////////////////////////////////////////////////////
/**
* @class Listens for non-dragging tap ends on the given element
* @param {Element} element
* @internal
*/
var TapListener = function(element, context){
this._dragged = false
this._element = element
this._bindedMove = this._moved.bind(this)
this._bindedEnd = this._ended.bind(this, context)
element.addEventListener("touchstart", this._bindedEnd)
element.addEventListener("touchmove", this._bindedMove)
element.addEventListener("touchend", this._bindedEnd)
element.addEventListener("mouseup", this._bindedEnd)
}
/**
* drag move event
*/
TapListener.prototype._moved = function(e){
this._dragged = true
};
/**
* tap ended listener
*/
TapListener.prototype._ended = function(context){
if (!this._dragged){
startContext(context)
}
this._dragged = false
};
/**
* remove all the bound events
*/
TapListener.prototype.dispose = function(){
this._element.removeEventListener("touchstart", this._bindedEnd)
this._element.removeEventListener("touchmove", this._bindedMove)
this._element.removeEventListener("touchend", this._bindedEnd)
this._element.removeEventListener("mouseup", this._bindedEnd)
this._bindedMove = null
this._bindedEnd = null
this._element = null
};
//END TAP LISTENER/////////////////////////////////////////////////////////
/**
* Plays a silent sound and also invoke the "resume" method
* @param {AudioContext} context
* @private
*/
function startContext(context){
// this accomplishes the iOS specific requirement
var buffer = context.createBuffer(1, 1, context.sampleRate)
var source = context.createBufferSource()
source.buffer = buffer
source.connect(context.destination)
source.start(0)
// resume the audio context
if (context.resume){
context.resume()
}
}
/**
* Returns true if the audio context is started
* @param {AudioContext} context
* @return {Boolean}
* @private
*/
function isStarted(context){
return context.state === "running"
}
/**
* Invokes the callback as soon as the AudioContext
* is started
* @param {AudioContext} context
* @param {Function} callback
*/
function onStarted(context, callback){
function checkLoop(){
if (isStarted(context)){
callback()
} else {
requestAnimationFrame(checkLoop)
if (context.resume){
context.resume()
}
}
}
if (isStarted(context)){
callback()
} else {
checkLoop()
}
}
/**
* Add a tap listener to the audio context
* @param {Array|Element|String|jQuery} element
* @param {Array} tapListeners
*/
function bindTapListener(element, tapListeners, context){
if (Array.isArray(element) || (NodeList && element instanceof NodeList)){
for (var i = 0; i < element.length; i++){
bindTapListener(element[i], tapListeners, context)
}
} else if (typeof element === "string"){
bindTapListener(document.querySelectorAll(element), tapListeners, context)
} else if (element.jquery && typeof element.toArray === "function"){
bindTapListener(element.toArray(), tapListeners, context)
} else if (Element && element instanceof Element){
//if it's an element, create a TapListener
var tap = new TapListener(element, context)
tapListeners.push(tap)
}
}
/**
* @param {AudioContext} context The AudioContext to start.
* @param {Array|String|Element|jQuery=} elements For iOS, the list of elements
* to bind tap event listeners
* which will start the AudioContext. If
* no elements are given, it will bind
* to the document.body.
* @param {Function=} callback The callback to invoke when the AudioContext is started.
* @return {Promise} The promise is invoked when the AudioContext
* is started.
*/
function StartAudioContext(context, elements, callback){
//the promise is invoked when the AudioContext is started
var promise = new Promise(function(success) {
onStarted(context, success)
})
// The TapListeners bound to the elements
var tapListeners = []
// add all the tap listeners
if (!elements){
elements = document.body
}
bindTapListener(elements, tapListeners, context)
//dispose all these tap listeners when the context is started
promise.then(function(){
for (var i = 0; i < tapListeners.length; i++){
tapListeners[i].dispose()
}
tapListeners = null
if (callback){
callback()
}
})
return promise
}
return StartAudioContext
}))