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Full Analog support? #6

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OMGsus opened this issue Mar 2, 2014 · 2 comments
Open

Full Analog support? #6

OMGsus opened this issue Mar 2, 2014 · 2 comments

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@OMGsus
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OMGsus commented Mar 2, 2014

I know this can be tricky. And I'm not sure if this is something that tyrquake should do or RA itself (which would fix other analog games!)... but maybe have an option to map one of the analog stick inputs to virtual or RA specific mouse inputs?


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@OMGsus
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OMGsus commented Mar 2, 2014

Come to think of it, this issue/request should be part of RA IMO... would also fix ScummVM and other cores that need better curser control.I dunno.. let me know and I'll move this to RA.

@leilei-
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leilei- commented Apr 17, 2014

Quake had a 'joyadvanced' feature which allowed custom mapping for analogs to either move or look, via various cvars. Don't know if that was gutted or not.

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