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ImuSensor.cs
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ImuSensor.cs
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/**
* Copyright (c) 2019-2021 LG Electronics, Inc.
*
* This software contains code licensed as described in LICENSE.
*
*/
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using Simulator.Bridge;
using Simulator.Bridge.Data;
using Simulator.Utilities;
using Simulator.Sensors.UI;
#pragma warning disable CS0649
namespace Simulator.Sensors
{
[SensorType("IMU", new[] { typeof(ImuData) })]
class ImuSensor : SensorBase
{
[SensorParameter]
public string CorrectedTopic;
[SensorParameter]
public string CorrectedFrame;
uint Sequence;
BridgeInstance Bridge;
Publisher<ImuData> Publish;
Publisher<CorrectedImuData> CorrectedWriter;
Queue<Tuple<double, float, Action>> MessageQueue = new Queue<Tuple<double, float, Action>>();
bool Destroyed = false;
bool IsFirstFixedUpdate = true;
double LastTimestamp;
private IVehicleDynamics Dynamics;
Vector3 LastVelocity;
[AnalysisMeasurement(MeasurementType.Distance)]
public float minX;
[AnalysisMeasurement(MeasurementType.Distance)]
public float maxX;
[AnalysisMeasurement(MeasurementType.Angle)]
public float minGyroX;
[AnalysisMeasurement(MeasurementType.Angle)]
public float maxGyroX;
[AnalysisMeasurement(MeasurementType.Distance)]
public float minY;
[AnalysisMeasurement(MeasurementType.Distance)]
public float maxY;
[AnalysisMeasurement(MeasurementType.Angle)]
public float minGyroY;
[AnalysisMeasurement(MeasurementType.Angle)]
public float maxGyroY;
[AnalysisMeasurement(MeasurementType.Distance)]
public float minZ;
[AnalysisMeasurement(MeasurementType.Distance)]
public float maxZ;
[AnalysisMeasurement(MeasurementType.Angle)]
public float minGyroZ;
[AnalysisMeasurement(MeasurementType.Angle)]
public float maxGyroZ;
ImuData latestData;
public override SensorDistributionType DistributionType => SensorDistributionType.MainOrClient;
public override float PerformanceLoad { get; } = 0.2f;
public override void OnBridgeSetup(BridgeInstance bridge)
{
Bridge = bridge;
Publish = Bridge.AddPublisher<ImuData>(Topic);
if (!string.IsNullOrEmpty(CorrectedTopic))
{
CorrectedWriter = Bridge.AddPublisher<CorrectedImuData>(CorrectedTopic);
}
}
protected override void OnDestroy()
{
base.OnDestroy();
Destroyed = true;
}
protected override void Initialize()
{
Dynamics = GetComponentInParent<IVehicleDynamics>();
Task.Run(Publisher);
}
protected override void Deinitialize()
{
}
void Publisher()
{
var nextPublish = Stopwatch.GetTimestamp();
while (!Destroyed)
{
long now = Stopwatch.GetTimestamp();
if (now < nextPublish)
{
Thread.Sleep(0);
continue;
}
Tuple<double, float, Action> msg = null;
lock (MessageQueue)
{
if (MessageQueue.Count > 0)
{
msg = MessageQueue.Dequeue();
}
}
if (msg != null)
{
try
{
msg.Item3();
}
catch (Exception ex)
{
UnityEngine.Debug.LogException(ex, this);
}
nextPublish = now + (long)(Stopwatch.Frequency * msg.Item2);
LastTimestamp = msg.Item1;
}
}
}
void FixedUpdate()
{
if (IsFirstFixedUpdate)
{
lock (MessageQueue)
{
MessageQueue.Clear();
}
IsFirstFixedUpdate = false;
}
var time = SimulatorManager.Instance.CurrentTime;
if (time < LastTimestamp)
{
return;
}
var position = transform.position;
position.Set(position.z, -position.x, position.y);
minX = Mathf.Min(minX, position.x);
maxX = Mathf.Max(maxX, position.x);
minY = Mathf.Min(minY, position.y);
maxY = Mathf.Max(maxY, position.y);
minZ = Mathf.Min(minZ, position.z);
maxZ = Mathf.Max(maxZ, position.z);
var velocity = transform.InverseTransformDirection(Dynamics.Velocity);
velocity.Set(velocity.z, -velocity.x, velocity.y);
var acceleration = (velocity - LastVelocity) / Time.fixedDeltaTime;
LastVelocity = velocity;
var localGravity = transform.InverseTransformDirection(Physics.gravity);
acceleration -= new Vector3(localGravity.z, -localGravity.x, localGravity.y);
var angularVelocity = Dynamics.AngularVelocity;
angularVelocity.Set(-angularVelocity.z, angularVelocity.x, -angularVelocity.y); // converting to right handed xyz
var orientation = transform.rotation;
orientation.Set(-orientation.z, orientation.x, -orientation.y, orientation.w); // converting to right handed xyz
minGyroX = Mathf.Min(minGyroX, orientation.x);
maxGyroX = Mathf.Max(maxGyroX, orientation.x);
minGyroY = Mathf.Min(minGyroY, orientation.y);
maxGyroY = Mathf.Max(maxGyroY, orientation.y);
minGyroZ = Mathf.Min(minGyroZ, orientation.z);
maxGyroZ = Mathf.Max(maxGyroZ, orientation.z);
var data = new ImuData()
{
Name = Name,
Frame = Frame,
Time = time,
Sequence = Sequence,
MeasurementSpan = Time.fixedDeltaTime,
Position = position,
Orientation = orientation,
Acceleration = acceleration,
LinearVelocity = velocity,
AngularVelocity = angularVelocity,
};
latestData = data;
var correctedData = new CorrectedImuData()
{
Name = Name,
Frame = CorrectedFrame,
Time = time,
Sequence = Sequence,
MeasurementSpan = Time.fixedDeltaTime,
Position = position,
Orientation = orientation,
Acceleration = acceleration,
LinearVelocity = velocity,
AngularVelocity = angularVelocity,
};
if (Bridge == null || Bridge.Status != Status.Connected)
{
return;
}
lock (MessageQueue)
{
MessageQueue.Enqueue(Tuple.Create(time, Time.fixedDeltaTime, (Action)(() =>
{
if (Bridge != null && Bridge.Status == Status.Connected)
{
Publish(data);
CorrectedWriter?.Invoke(correctedData);
}
})));
}
Sequence++;
}
void Update()
{
IsFirstFixedUpdate = true;
}
public override void OnVisualize(Visualizer visualizer)
{
UnityEngine.Debug.Assert(visualizer != null);
if (latestData == null)
{
return;
}
var graphData = new Dictionary<string, object>()
{
{"Measurement Span", latestData.MeasurementSpan},
{"Position", latestData.Position},
{"Orientation", latestData.Orientation},
{"Acceleration", latestData.Acceleration},
{"Linear Velocity", latestData.LinearVelocity},
{"Angular Velocity", latestData.AngularVelocity}
};
visualizer.UpdateGraphValues(graphData);
}
public override void OnVisualizeToggle(bool state)
{
//
}
}
}