这个插件允许 Flutter 应用注册及处理自定义协议(即深度链接)。
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protocol_handler_windows.mp4
将此添加到你的软件包的 pubspec.yaml 文件:
dependencies:
protocol_handler: ^0.2.0
或
dependencies:
protocol_handler:
git:
url: https://github.com/leanflutter/protocol_handler.git
ref: main
更改文件 android/app/src/main/AndroidManifest.xml
如下:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="dev.leanflutter.plugins.protocol_handler_example">
<application
android:name="${applicationName}"
android:icon="@mipmap/ic_launcher"
android:label="protocol_handler_example">
<activity
android:name=".MainActivity"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:exported="true"
android:hardwareAccelerated="true"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
+ <intent-filter>
+ <action android:name="android.intent.action.VIEW" />
+
+ <category android:name="android.intent.category.DEFAULT" />
+ <category android:name="android.intent.category.BROWSABLE" />
+ <!-- Accepts URIs that begin with YOUR_SCHEME://YOUR_HOST -->
+ <data android:scheme="myprotocol" />
+ </intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
更改文件 ios/Runner/Info.plist
如下:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Protocol Handler</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>protocol_handler_example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
+ <key>CFBundleURLTypes</key>
+ <array>
+ <dict>
+ <key>CFBundleTypeRole</key>
+ <string>Editor</string>
+ <key>CFBundleURLName</key>
+ <string></string>
+ <key>CFBundleURLSchemes</key>
+ <array>
+ <string>myprotocol</string>
+ </array>
+ </dict>
+ </array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>
更改文件 macos/Runner/Info.plist
如下:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIconFile</key>
<string></string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>NSHumanReadableCopyright</key>
<string>$(PRODUCT_COPYRIGHT)</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
+ <key>CFBundleURLTypes</key>
+ <array>
+ <dict>
+ <key>CFBundleTypeRole</key>
+ <string>Editor</string>
+ <key>CFBundleURLName</key>
+ <string></string>
+ <key>CFBundleURLSchemes</key>
+ <array>
+ <string>myprotocol</string>
+ </array>
+ </dict>
+ </array>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
更改文件 windows/runner/main.cpp
如下:
#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
+#include <protocol_handler_windows/protocol_handler_windows_plugin_c_api.h>
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
+ // Replace protocol_handler_example with your_window_title.
+ HWND hwnd = ::FindWindow(L"FLUTTER_RUNNER_WIN32_WINDOW", L"protocol_handler_example");
+ if (hwnd != NULL) {
+ DispatchToProtocolHandler(hwnd);
+
+ ::ShowWindow(hwnd, SW_NORMAL);
+ ::SetForegroundWindow(hwnd);
+ return EXIT_FAILURE;
+ }
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.CreateAndShow(L"protocol_handler_example", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}
如果你使用 MSIX
打包应用,需要在 msix_config
中添加 protocol_activation
配置:
msix_config:
protocol_activation: myprotocol
import 'package:protocol_handler/protocol_handler.dart';
void main() async {
// 必须加上这一行。
WidgetsFlutterBinding.ensureInitialized();
// 注册一个自定义协议。
// 对于 macOS 平台需要在 ios/Runner/Info.plist 中声明 scheme。
await protocolHandler.register('myprotocol');
runApp(MyApp());
}
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
State<HomePage> createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> with ProtocolListener {
@override
void initState() {
protocolHandler.addListener(this);
super.initState();
}
@override
void dispose() {
protocolHandler.removeListener(this);
super.dispose();
}
@override
Widget build(BuildContext context) {
// ...
}
@override
void onProtocolUrlReceived(String url) {
String log = 'Url received: $url)';
print(log);
}
}
请看这个插件的示例应用,以了解完整的例子。
- 比译 - 一个便捷的翻译和词典应用程序。