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Food too easy to get when using a hoe on grass #10603

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MarioSMB opened this issue Jan 17, 2025 · 3 comments
Open
4 of 5 tasks

Food too easy to get when using a hoe on grass #10603

MarioSMB opened this issue Jan 17, 2025 · 3 comments
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Bug Gotta squash 'em all!

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@MarioSMB
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Is there an existing issue for this?

  • I have searched the existing issues.

Are you using the latest MineColonies Version?

  • I am running the latest beta/release version of MineColonies for my Minecraft version.
    I am also running the latest versions of other mods that are part of my problem.

Did you check on the Wiki? or ask on Discord?

  • I checked the MineColonies Wiki and made sure my issue is not covered there. Or I was sent from discord to open an issue here.

What were you playing at the time? Were you able to reproduce it in both settings?

  • Single Player
  • Multi Player

Minecraft Version

1.20

MineColonies Version

1.1.793

Structurize Version

1.0.763

Related Mods and their Versions

  • Forge 47.3.22
  • BlockUI 1.0.156
  • Domum Ornamentum 1.0.186

Current Behavior

Using a hoe on grass produces massive amounts of full-grown crops for use with colonies... except you don't need to use colonies to eat these foods and turn them into meals!
It is too easy and impacts non-colony gameplay allowing such easy harvesting of various usable food items.

Expected Behavior

I'm not sure what the preferred way would be to address this would be... some ideas:

  • Don't allow players to eat MineColonies crops or make meals from them
  • Make it so colonists are the ones that must gather the crops
  • Provide seeds for the crops that are gathered with a hoe

Any one of those would help, or some alternative solution perhaps!

Reproduction Steps

Use a hoe to break grass.

Logs

N/A

Anything else?

With prominent mods like Farmer's Delight I have to wonder if MineColonies should even be adding its own crops and meals?

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@MarioSMB MarioSMB added the Bug Gotta squash 'em all! label Jan 17, 2025
@Shadizar
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counterpoint, getting minecolonies food is way too hard already, and making it harder would make a negative system so much worse

@MarioSMB
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Colonist food being hard to manage may be worth addressing in its own issue, the focus here is on the negative impact these crops have on the core gameplay.

@Raycoms
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Raycoms commented Jan 17, 2025

I agree, it's supposed to be a system to fill up a bit and discover things not to become the #1 survival food. We got plans on tuning it down

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